feat(environment): add painterly skies and living meadows
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+22
-23
@@ -1,34 +1,32 @@
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[gd_scene load_steps=8 format=3]
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[gd_scene load_steps=11 format=3]
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[ext_resource type="Shader" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"]
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[ext_resource type="Script" path="res://world/jajce/TerrainRiverRibbon.gd" id="2_river_script"]
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[ext_resource type="Shader" path="res://world/jajce/materials/water_foam.gdshader" id="3_foam_shader"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_water"]
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shader = ExtResource("1_water_shader")
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[sub_resource type="CylinderMesh" id="Mesh_plunge_pool"]
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material = SubResource("ShaderMaterial_water")
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top_radius = 7.6
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bottom_radius = 7.6
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height = 0.08
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radial_segments = 32
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rings = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pool"]
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shader = ExtResource("1_water_shader")
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shader_parameter/pool_surface = true
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[sub_resource type="StandardMaterial3D" id="Material_foam"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.8, 0.93, 0.86, 0.22)
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emission_enabled = true
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emission = Color(0.34, 0.56, 0.48, 1)
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emission_energy_multiplier = 0.06
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roughness = 0.74
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[sub_resource type="PlaneMesh" id="Mesh_plunge_pool"]
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material = SubResource("ShaderMaterial_pool")
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size = Vector2(15.2, 15.2)
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subdivide_width = 20
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subdivide_depth = 20
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[sub_resource type="TorusMesh" id="Mesh_foam_ring"]
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material = SubResource("Material_foam")
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inner_radius = 5.15
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outer_radius = 5.5
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rings = 28
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ring_segments = 10
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[sub_resource type="ShaderMaterial" id="Material_foam"]
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shader = ExtResource("3_foam_shader")
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[sub_resource type="ShaderMaterial" id="Material_pool_foam"]
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shader = ExtResource("3_foam_shader")
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shader_parameter/circular_wash = true
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[sub_resource type="PlaneMesh" id="Mesh_foam_ring"]
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material = SubResource("Material_pool_foam")
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size = Vector2(11, 11)
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[sub_resource type="PlaneMesh" id="Mesh_foam_patch"]
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material = SubResource("Material_foam")
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@@ -49,10 +47,11 @@ cast_shadow = 0
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[node name="PlungePool" type="MeshInstance3D" parent="."]
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scale = Vector3(1.25, 1, 0.82)
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cast_shadow = 0
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mesh = SubResource("Mesh_plunge_pool")
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[node name="FoamRing" type="MeshInstance3D" parent="."]
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scale = Vector3(1.25, 0.12, 0.82)
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scale = Vector3(1.25, 1, 0.82)
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cast_shadow = 0
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mesh = SubResource("Mesh_foam_ring")
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