feat(environment): add painterly skies and living meadows

This commit is contained in:
Rijad Zuzo
2026-09-05 20:27:09 +02:00
parent 7899d36f03
commit ec16e2f2ca
71 changed files with 2280 additions and 213 deletions
+22 -23
View File
@@ -1,34 +1,32 @@
[gd_scene load_steps=8 format=3]
[gd_scene load_steps=11 format=3]
[ext_resource type="Shader" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"]
[ext_resource type="Script" path="res://world/jajce/TerrainRiverRibbon.gd" id="2_river_script"]
[ext_resource type="Shader" path="res://world/jajce/materials/water_foam.gdshader" id="3_foam_shader"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_water"]
shader = ExtResource("1_water_shader")
[sub_resource type="CylinderMesh" id="Mesh_plunge_pool"]
material = SubResource("ShaderMaterial_water")
top_radius = 7.6
bottom_radius = 7.6
height = 0.08
radial_segments = 32
rings = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pool"]
shader = ExtResource("1_water_shader")
shader_parameter/pool_surface = true
[sub_resource type="StandardMaterial3D" id="Material_foam"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.8, 0.93, 0.86, 0.22)
emission_enabled = true
emission = Color(0.34, 0.56, 0.48, 1)
emission_energy_multiplier = 0.06
roughness = 0.74
[sub_resource type="PlaneMesh" id="Mesh_plunge_pool"]
material = SubResource("ShaderMaterial_pool")
size = Vector2(15.2, 15.2)
subdivide_width = 20
subdivide_depth = 20
[sub_resource type="TorusMesh" id="Mesh_foam_ring"]
material = SubResource("Material_foam")
inner_radius = 5.15
outer_radius = 5.5
rings = 28
ring_segments = 10
[sub_resource type="ShaderMaterial" id="Material_foam"]
shader = ExtResource("3_foam_shader")
[sub_resource type="ShaderMaterial" id="Material_pool_foam"]
shader = ExtResource("3_foam_shader")
shader_parameter/circular_wash = true
[sub_resource type="PlaneMesh" id="Mesh_foam_ring"]
material = SubResource("Material_pool_foam")
size = Vector2(11, 11)
[sub_resource type="PlaneMesh" id="Mesh_foam_patch"]
material = SubResource("Material_foam")
@@ -49,10 +47,11 @@ cast_shadow = 0
[node name="PlungePool" type="MeshInstance3D" parent="."]
scale = Vector3(1.25, 1, 0.82)
cast_shadow = 0
mesh = SubResource("Mesh_plunge_pool")
[node name="FoamRing" type="MeshInstance3D" parent="."]
scale = Vector3(1.25, 0.12, 0.82)
scale = Vector3(1.25, 1, 0.82)
cast_shadow = 0
mesh = SubResource("Mesh_foam_ring")