feat(environment): add painterly skies and living meadows

This commit is contained in:
Rijad Zuzo
2026-09-05 20:27:09 +02:00
parent 7899d36f03
commit ec16e2f2ca
71 changed files with 2280 additions and 213 deletions
+4 -9
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=12 format=3]
[gd_scene load_steps=13 format=3]
[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
[ext_resource type="Shader" path="res://world/jajce/materials/water_foam.gdshader" id="2_foam_shader"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"]
shader = ExtResource("1_waterfall_shader")
@@ -34,14 +35,8 @@ size = Vector3(4.8, 5.5, 3.4)
material = SubResource("Material_rock_moss")
size = Vector3(10.4, 0.65, 3.0)
[sub_resource type="StandardMaterial3D" id="Material_lip_foam"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.82, 0.95, 0.87, 0.72)
emission_enabled = true
emission = Color(0.46, 0.72, 0.62, 1)
emission_energy_multiplier = 0.22
roughness = 0.62
[sub_resource type="ShaderMaterial" id="Material_lip_foam"]
shader = ExtResource("2_foam_shader")
[sub_resource type="PlaneMesh" id="Mesh_lip_foam"]
material = SubResource("Material_lip_foam")