feat(environment): add painterly skies and living meadows
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=12 format=3]
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[gd_scene load_steps=13 format=3]
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[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
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[ext_resource type="Shader" path="res://world/jajce/materials/water_foam.gdshader" id="2_foam_shader"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"]
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shader = ExtResource("1_waterfall_shader")
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@@ -34,14 +35,8 @@ size = Vector3(4.8, 5.5, 3.4)
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material = SubResource("Material_rock_moss")
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size = Vector3(10.4, 0.65, 3.0)
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[sub_resource type="StandardMaterial3D" id="Material_lip_foam"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.82, 0.95, 0.87, 0.72)
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emission_enabled = true
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emission = Color(0.46, 0.72, 0.62, 1)
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emission_energy_multiplier = 0.22
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roughness = 0.62
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[sub_resource type="ShaderMaterial" id="Material_lip_foam"]
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shader = ExtResource("2_foam_shader")
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[sub_resource type="PlaneMesh" id="Mesh_lip_foam"]
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material = SubResource("Material_lip_foam")
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