diff --git a/main.tscn.uid b/main.tscn.uid new file mode 100644 index 0000000..0cff05d --- /dev/null +++ b/main.tscn.uid @@ -0,0 +1 @@ +uid://rs3hv73svbpa diff --git a/world/jajce/ChimneySmoke.tscn b/world/jajce/ChimneySmoke.tscn index 45b3c49..d55026b 100644 --- a/world/jajce/ChimneySmoke.tscn +++ b/world/jajce/ChimneySmoke.tscn @@ -19,17 +19,17 @@ scale_max = 0.6 color = Color(0.8, 0.8, 0.8, 0.6) alpha_curve = SubResource("2") -[sub_resource type="QuadMesh" id="4"] -size = Vector2(1, 1) -material = SubResource("5") - -[sub_resource type="StandardMaterial3D" id="5"] +[sub_resource type="StandardMaterial3D" id="4"] albedo_color = Color(1, 1, 1, 1) transparency = 1 shading_mode = 0 billboard_mode = 1 cull_mode = 0 +[sub_resource type="QuadMesh" id="5"] +size = Vector2(1, 1) +material = SubResource("4") + [node name="ChimneySmoke" type="GPUParticles3D"] emitting = true amount = 16 @@ -37,5 +37,5 @@ lifetime = 3.0 one_shot = false local_coords = true process_material = SubResource("3") -draw_pass_1 = SubResource("4") +draw_pass_1 = SubResource("5") draw_order = 1 diff --git a/world/jajce/WaterBody.tscn b/world/jajce/WaterBody.tscn index 5394016..2c53cdc 100644 --- a/world/jajce/WaterBody.tscn +++ b/world/jajce/WaterBody.tscn @@ -1,9 +1,12 @@ -[gd_scene load_steps=3 format=3] +[gd_scene load_steps=4 format=3] -[ext_resource type="Material" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"] +[ext_resource type="Shader" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_water"] +shader = ExtResource("1_water_shader") [sub_resource type="BoxMesh" id="Mesh_water_body"] -material = ExtResource("1_water_shader") +material = SubResource("ShaderMaterial_water") size = Vector3(5, 0.08, 56) [node name="WaterBody" type="Node3D"] diff --git a/world/jajce/WaterfallBody.tscn b/world/jajce/WaterfallBody.tscn index b083c8c..7dfb0c8 100644 --- a/world/jajce/WaterfallBody.tscn +++ b/world/jajce/WaterfallBody.tscn @@ -1,9 +1,12 @@ -[gd_scene load_steps=3 format=3] +[gd_scene load_steps=4 format=3] -[ext_resource type="Material" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"] +[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"] +shader = ExtResource("1_waterfall_shader") [sub_resource type="BoxMesh" id="Mesh_waterfall_body"] -material = ExtResource("1_waterfall_shader") +material = SubResource("ShaderMaterial_waterfall") size = Vector3(5, 10, 0.5) [node name="WaterfallBody" type="Node3D"] diff --git a/world/jajce/WaterfallMist.tscn b/world/jajce/WaterfallMist.tscn index 6d27879..aff2247 100644 --- a/world/jajce/WaterfallMist.tscn +++ b/world/jajce/WaterfallMist.tscn @@ -16,7 +16,7 @@ alpha_curve = SubResource("Curve_alpha") emission_shape = 1 emission_box_extents = Vector3(2.5, 1.0, 0.5) -[node name="WaterfallMist" type="GpuParticles3D"] +[node name="WaterfallMist" type="GPUParticles3D"] emitting = true amount = 48 lifetime = 2.5