feat: add better priorities setting

This commit is contained in:
Rijad Zuzo
2026-06-21 14:41:19 +02:00
parent 052b36a4e7
commit eef2068747
3 changed files with 191 additions and 49 deletions
+55 -4
View File
@@ -13,6 +13,11 @@ var wood_modifier := 1.0
var safety_modifier := 1.0
var knowledge_modifier := 1.0
var food_priority := 1.0
var wood_priority := 1.0
var safety_priority := 1.0
var knowledge_priority := 1.0
func update_modifiers() -> void:
food_modifier = 1.0
wood_modifier = 1.0
@@ -34,15 +39,44 @@ func update_modifiers() -> void:
knowledge_modifier
]
)
func update_priorities() -> void:
food_priority = 1.0
wood_priority = 1.0
safety_priority = 1.0
knowledge_priority = 1.0
if food < 10.0:
food_priority = 3.0
elif food < 20.0:
food_priority = 2.0
if wood < 5.0:
wood_priority = 2.5
elif wood < 15.0:
wood_priority = 1.75
if safety < 25.0:
safety_priority = 3.0
elif safety < 50.0:
safety_priority = 1.5
if knowledge < 5.0:
knowledge_priority = 1.75
elif knowledge < 15.0:
knowledge_priority = 1.25
if DEBUG_LOGS:
print(get_priority_summary())
func apply_npc_task(npc: SimNPC) -> void:
var productivity := 1.0
if npc.energy < 20.0:
productivity = 0.25
elif npc.energy < 40.0:
productivity = 0.5
match npc.current_task:
"gather_food":
food += 2.0 * productivity
@@ -54,8 +88,9 @@ func apply_npc_task(npc: SimNPC) -> void:
knowledge += 1.0 * productivity
"eat":
food -= 1.0
npc.hunger = max(npc.hunger - 35.0, 0.0)
"rest":
pass
npc.energy = min(npc.energy + 35.0, 100.0)
"wander":
safety -= 0.2
@@ -63,14 +98,30 @@ func apply_npc_task(npc: SimNPC) -> void:
wood = max(wood, 0.0)
safety = clamp(safety, 0.0, 100.0)
knowledge = max(knowledge, 0.0)
update_modifiers()
update_priorities()
func get_summary() -> String:
return "Village | food: %s | wood: %s | safety: %s | knowledge: %s" % [
return "Village | food: %s | wood: %s | safety: %s | knowledge: %s | priorities F/W/S/K: %s/%s/%s/%s" % [
round(food),
round(wood),
round(safety),
round(knowledge)
round(knowledge),
food_priority,
wood_priority,
safety_priority,
knowledge_priority
]
func get_priority_summary() -> String:
return "Priorities | food: %s | wood: %s | safety: %s | knowledge: %s" % [
food_priority,
wood_priority,
safety_priority,
knowledge_priority
]
func debug_log(message: String) -> void: