docs: mark jajce runtime integration complete
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@@ -9,7 +9,7 @@
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| **3** | Authoritative extraction on completion | ✅ Complete |
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| **4a** | Wood target selection (NPC) | ✅ Complete |
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| **4b** | Player parity (extraction contract) | ✅ Complete |
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| **5** | Jajce world placement | 🔶 Scaffold/navigation proof complete |
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| **5** | Jajce world placement and runtime integration | ✅ Complete |
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| **6** | Replace remaining activity markers | 🔶 Resource zones removed; activity targets pending |
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### Key divergences from the original plan
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@@ -493,10 +493,11 @@ baseline.
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- use the old task zones only for rest, eat, patrol, and study;
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- verify target discovery does not rely on parent scene paths.
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**Progress:** `556d0fd` adds the standalone Jajce scaffold, four stable-ID
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resources, dedicated Terrain3D seed data, remaining activity markers, and 24
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headless navigation-route checks. Runtime `main.tscn` migration is intentionally
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deferred until after the architecture gate, so this phase is not yet complete.
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**Status: complete.** `556d0fd` added the standalone scaffold and the runtime
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now instances it from `main.tscn`. Four stable-ID resources, the remaining
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activity markers, player bindings, active-world targeting, and all 24
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navigation routes run through `JajceWorld`; duplicate flat-map objects were
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removed.
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**Exit:** the existing food and wood loops work after moving from the flat map
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to Terrain3D.
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@@ -584,7 +585,7 @@ resource conservation through debug presentation.
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| 10 | Add navigation failure handling (replaces regression scenarios) | ✅ Done | `b8752f8` |
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| 11 | Migrate wood | ✅ Done | `c6033b6`, `8049c52` |
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| 12 | Give the player the same extraction path | ✅ Done | `326df51` |
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| 13 | Continue with the Jajce world scaffold | 🔶 Placement proof done; runtime migration pending | `556d0fd` |
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| 13 | Integrate the Jajce world scaffold into runtime | ✅ Done | `556d0fd`, current phase |
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## Definition of done for the first migration
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