feat: let villagers witness and trust the player restock

This commit is contained in:
Rijad Zuzo
2026-08-10 23:36:47 +02:00
parent 9ed985d6a3
commit f72aa659d2
8 changed files with 296 additions and 26 deletions
+2
View File
@@ -1,6 +1,8 @@
class_name SimulationIds
extends RefCounted
const PLAYER_ACTOR_ID := -1
const ACTION_IDLE := &"idle"
const ACTION_DEAD := &"dead"
const ACTION_SLEEP := &"sleep"
+24 -8
View File
@@ -11,20 +11,25 @@ func observe_event(event: EconomicEventRecord, npcs: Array[SimNPC]) -> Array[Kno
var learned: Array[KnownEventStateRecord] = []
if not is_knowable_event(event):
return learned
var actor := _find_npc(int(event.data["actor_id"]), npcs)
if actor == null:
var actor_id := int(event.data["actor_id"])
var is_player_actor := actor_id == SimulationIds.PLAYER_ACTOR_ID
var actor := null if is_player_actor else _find_npc(actor_id, npcs)
if actor == null and not is_player_actor:
return learned
var event_id := int(event.data["event_id"])
var acquired_tick := int(event.data["tick"])
var actor_record := _remember(
actor.id, event_id, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED, acquired_tick
)
if actor_record != null:
learned.append(actor_record)
if actor != null:
var actor_record := _remember(
actor.id, event_id, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED, acquired_tick
)
if actor_record != null:
learned.append(actor_record)
var witness_radius_squared := WITNESS_RADIUS * WITNESS_RADIUS
var event_position := event.get_world_position()
for npc in npcs:
if npc.id == actor.id or npc.is_dead:
if npc.is_dead:
continue
if not is_player_actor and npc.id == actor.id:
continue
if npc.position.distance_squared_to(event_position) > witness_radius_squared:
continue
@@ -247,6 +252,17 @@ static func is_knowable_event(event: EconomicEventRecord) -> bool:
return false
if event_type == SimulationIds.EVENT_STORAGE_DEPOSITED:
return item_id == SimulationIds.RESOURCE_FOOD
if event_type == SimulationIds.EVENT_RESOURCE_EXTRACTED:
var player_actor_id := int(event.data["actor_id"])
if player_actor_id != SimulationIds.PLAYER_ACTOR_ID:
return false
return (
StringName(event.data["destination_id"])
in [
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.STORAGE_VILLAGE_WOODPILE,
]
)
if event_type != SimulationIds.EVENT_STORAGE_WITHDRAWN:
return false
var actor_id := int(event.data["actor_id"])
+31 -6
View File
@@ -4,6 +4,7 @@ const AID_HUNGER_THRESHOLD := 80.0
const TRUSTED_HELP_THRESHOLD := 0.6
const FOOD_AID_TRUST_GAIN := 0.15
const SHARED_WORK_FAMILIARITY_GAIN := 0.1
const PLAYER_FAMILIARITY_SEED := 0.5
var relationships: Dictionary = {}
@@ -58,23 +59,47 @@ func apply_event(
event: EconomicEventRecord, npcs: Array[SimNPC], knower_ids: Array[int]
) -> Array[RelationshipStateRecord]:
var changed: Array[RelationshipStateRecord] = []
if StringName(event.data["event_type"]) != SimulationIds.EVENT_STORAGE_DEPOSITED:
return changed
if StringName(event.data["item_id"]) != SimulationIds.RESOURCE_FOOD:
var event_type := StringName(event.data["event_type"])
var item_id := StringName(event.data["item_id"])
if item_id != SimulationIds.RESOURCE_FOOD:
return changed
var contributor_id := int(event.data["actor_id"])
var event_id := int(event.data["event_id"])
if contributor_id < 0 or event_id < 0 or float(event.data["amount"]) <= 0.0:
var is_food_supply := false
if event_type == SimulationIds.EVENT_STORAGE_DEPOSITED:
is_food_supply = true
elif (
event_type == SimulationIds.EVENT_RESOURCE_EXTRACTED
and contributor_id == SimulationIds.PLAYER_ACTOR_ID
):
is_food_supply = (
StringName(event.data["destination_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY
)
if (
not is_food_supply
or event_id < 0
or float(event.data["amount"]) <= 0.0
or (contributor_id < 0 and contributor_id != SimulationIds.PLAYER_ACTOR_ID)
):
return changed
for observer in npcs:
if observer.id == contributor_id or observer.is_dead:
if observer.is_dead:
continue
if contributor_id != SimulationIds.PLAYER_ACTOR_ID and observer.id == contributor_id:
continue
if observer.id not in knower_ids:
continue
if observer.hunger < AID_HUNGER_THRESHOLD:
continue
var relationship := get_relationship(observer.id, contributor_id)
if relationship == null or relationship.get_familiarity() <= 0.0:
if relationship == null:
if contributor_id != SimulationIds.PLAYER_ACTOR_ID:
continue
relationship = RelationshipStateRecord.create(
observer.id, contributor_id, PLAYER_FAMILIARITY_SEED
)
_add(relationship)
if relationship.get_familiarity() <= 0.0:
continue
if event_id <= relationship.get_last_trust_cause_event_id():
continue
+4 -1
View File
@@ -46,7 +46,10 @@ static func from_dictionary(record_data: Dictionary) -> RelationshipStateRecord:
var familiarity := float(record_data["familiarity"])
var trust := float(record_data["trust"])
var cause_event_id := int(record_data["last_trust_cause_event_id"])
if observer_id < 0 or subject_id < 0 or observer_id == subject_id:
var is_player_subject := subject_id == SimulationIds.PLAYER_ACTOR_ID
if observer_id < 0 or observer_id == subject_id:
return null
if not is_player_subject and subject_id < 0:
return null
if familiarity < 0.0 or familiarity > 1.0 or trust < 0.0 or trust > 1.0:
return null
+30 -11
View File
@@ -2,7 +2,7 @@ class_name SimulationStateRecord
extends RefCounted
const SCHEMA_NAME := "the_steward.simulation"
const SCHEMA_VERSION := 11
const SCHEMA_VERSION := 12
const LEGACY_SCHEMA_VERSION := 1
const EVENT_LEGACY_SCHEMA_VERSION := 2
const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
@@ -12,6 +12,7 @@ const RETENTION_LEGACY_SCHEMA_VERSION := 6
const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
const ANIMAL_LEGACY_SCHEMA_VERSION := 9
const ROUTINE_LEGACY_SCHEMA_VERSION := 10
const PLAYER_RELATIONSHIP_SCHEMA_VERSION := 11
const PREVIOUS_SCHEMA_VERSION := 7
var simulation: Dictionary
@@ -97,6 +98,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
ANIMAL_LEGACY_SCHEMA_VERSION,
ROUTINE_LEGACY_SCHEMA_VERSION,
PLAYER_RELATIONSHIP_SCHEMA_VERSION,
]
):
record_data = _migrate_legacy(record_data, version)
@@ -386,7 +388,10 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
return null
var observer_id := relationship_record.get_observer_id()
var subject_id := relationship_record.get_subject_id()
if not npc_ids.has(observer_id) or not npc_ids.has(subject_id):
var is_player_subject := subject_id == SimulationIds.PLAYER_ACTOR_ID
if not npc_ids.has(observer_id):
return null
if not is_player_subject and not npc_ids.has(subject_id):
return null
var relationship_key := "%d:%d" % [observer_id, subject_id]
if relationship_keys.has(relationship_key):
@@ -404,15 +409,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
return null
if cause_event_id != RelationshipStateRecord.NO_CAUSE_EVENT:
var cause_event := event_records_by_id[cause_event_id] as EconomicEventRecord
if (
int(cause_event.data["actor_id"]) != subject_id
or (
StringName(cause_event.data["event_type"])
!= SimulationIds.EVENT_STORAGE_DEPOSITED
)
or StringName(cause_event.data["item_id"]) != SimulationIds.RESOURCE_FOOD
or float(cause_event.data["amount"]) <= 0.0
):
if not _is_valid_relationship_cause(cause_event, subject_id, is_player_subject):
return null
relationship_keys[relationship_key] = true
record.relationships.append(relationship_record)
@@ -672,6 +669,27 @@ static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids:
)
static func _is_valid_relationship_cause(
cause_event: EconomicEventRecord, subject_id: int, is_player_subject: bool
) -> bool:
if not is_player_subject:
return (
int(cause_event.data["actor_id"]) == subject_id
and (
StringName(cause_event.data["event_type"]) == SimulationIds.EVENT_STORAGE_DEPOSITED
)
and StringName(cause_event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
and float(cause_event.data["amount"]) > 0.0
)
return (
int(cause_event.data["actor_id"]) == SimulationIds.PLAYER_ACTOR_ID
and StringName(cause_event.data["event_type"]) == SimulationIds.EVENT_RESOURCE_EXTRACTED
and (StringName(cause_event.data["destination_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY)
and StringName(cause_event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
and float(cause_event.data["amount"]) > 0.0
)
static func _is_valid_supply_resolution(
event: EconomicEventRecord,
opportunity: OpportunityStateRecord,
@@ -766,6 +784,7 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
ANIMAL_LEGACY_SCHEMA_VERSION,
ROUTINE_LEGACY_SCHEMA_VERSION,
PLAYER_RELATIONSHIP_SCHEMA_VERSION,
]
):
migrated["opportunities"] = []