feat: let villagers witness and trust the player restock

This commit is contained in:
Rijad Zuzo
2026-08-10 23:36:47 +02:00
parent 9ed985d6a3
commit f72aa659d2
8 changed files with 296 additions and 26 deletions
+2
View File
@@ -1,6 +1,8 @@
class_name SimulationIds
extends RefCounted
const PLAYER_ACTOR_ID := -1
const ACTION_IDLE := &"idle"
const ACTION_DEAD := &"dead"
const ACTION_SLEEP := &"sleep"
+19 -3
View File
@@ -11,11 +11,14 @@ func observe_event(event: EconomicEventRecord, npcs: Array[SimNPC]) -> Array[Kno
var learned: Array[KnownEventStateRecord] = []
if not is_knowable_event(event):
return learned
var actor := _find_npc(int(event.data["actor_id"]), npcs)
if actor == null:
var actor_id := int(event.data["actor_id"])
var is_player_actor := actor_id == SimulationIds.PLAYER_ACTOR_ID
var actor := null if is_player_actor else _find_npc(actor_id, npcs)
if actor == null and not is_player_actor:
return learned
var event_id := int(event.data["event_id"])
var acquired_tick := int(event.data["tick"])
if actor != null:
var actor_record := _remember(
actor.id, event_id, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED, acquired_tick
)
@@ -24,7 +27,9 @@ func observe_event(event: EconomicEventRecord, npcs: Array[SimNPC]) -> Array[Kno
var witness_radius_squared := WITNESS_RADIUS * WITNESS_RADIUS
var event_position := event.get_world_position()
for npc in npcs:
if npc.id == actor.id or npc.is_dead:
if npc.is_dead:
continue
if not is_player_actor and npc.id == actor.id:
continue
if npc.position.distance_squared_to(event_position) > witness_radius_squared:
continue
@@ -247,6 +252,17 @@ static func is_knowable_event(event: EconomicEventRecord) -> bool:
return false
if event_type == SimulationIds.EVENT_STORAGE_DEPOSITED:
return item_id == SimulationIds.RESOURCE_FOOD
if event_type == SimulationIds.EVENT_RESOURCE_EXTRACTED:
var player_actor_id := int(event.data["actor_id"])
if player_actor_id != SimulationIds.PLAYER_ACTOR_ID:
return false
return (
StringName(event.data["destination_id"])
in [
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.STORAGE_VILLAGE_WOODPILE,
]
)
if event_type != SimulationIds.EVENT_STORAGE_WITHDRAWN:
return false
var actor_id := int(event.data["actor_id"])
+31 -6
View File
@@ -4,6 +4,7 @@ const AID_HUNGER_THRESHOLD := 80.0
const TRUSTED_HELP_THRESHOLD := 0.6
const FOOD_AID_TRUST_GAIN := 0.15
const SHARED_WORK_FAMILIARITY_GAIN := 0.1
const PLAYER_FAMILIARITY_SEED := 0.5
var relationships: Dictionary = {}
@@ -58,23 +59,47 @@ func apply_event(
event: EconomicEventRecord, npcs: Array[SimNPC], knower_ids: Array[int]
) -> Array[RelationshipStateRecord]:
var changed: Array[RelationshipStateRecord] = []
if StringName(event.data["event_type"]) != SimulationIds.EVENT_STORAGE_DEPOSITED:
return changed
if StringName(event.data["item_id"]) != SimulationIds.RESOURCE_FOOD:
var event_type := StringName(event.data["event_type"])
var item_id := StringName(event.data["item_id"])
if item_id != SimulationIds.RESOURCE_FOOD:
return changed
var contributor_id := int(event.data["actor_id"])
var event_id := int(event.data["event_id"])
if contributor_id < 0 or event_id < 0 or float(event.data["amount"]) <= 0.0:
var is_food_supply := false
if event_type == SimulationIds.EVENT_STORAGE_DEPOSITED:
is_food_supply = true
elif (
event_type == SimulationIds.EVENT_RESOURCE_EXTRACTED
and contributor_id == SimulationIds.PLAYER_ACTOR_ID
):
is_food_supply = (
StringName(event.data["destination_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY
)
if (
not is_food_supply
or event_id < 0
or float(event.data["amount"]) <= 0.0
or (contributor_id < 0 and contributor_id != SimulationIds.PLAYER_ACTOR_ID)
):
return changed
for observer in npcs:
if observer.id == contributor_id or observer.is_dead:
if observer.is_dead:
continue
if contributor_id != SimulationIds.PLAYER_ACTOR_ID and observer.id == contributor_id:
continue
if observer.id not in knower_ids:
continue
if observer.hunger < AID_HUNGER_THRESHOLD:
continue
var relationship := get_relationship(observer.id, contributor_id)
if relationship == null or relationship.get_familiarity() <= 0.0:
if relationship == null:
if contributor_id != SimulationIds.PLAYER_ACTOR_ID:
continue
relationship = RelationshipStateRecord.create(
observer.id, contributor_id, PLAYER_FAMILIARITY_SEED
)
_add(relationship)
if relationship.get_familiarity() <= 0.0:
continue
if event_id <= relationship.get_last_trust_cause_event_id():
continue
+4 -1
View File
@@ -46,7 +46,10 @@ static func from_dictionary(record_data: Dictionary) -> RelationshipStateRecord:
var familiarity := float(record_data["familiarity"])
var trust := float(record_data["trust"])
var cause_event_id := int(record_data["last_trust_cause_event_id"])
if observer_id < 0 or subject_id < 0 or observer_id == subject_id:
var is_player_subject := subject_id == SimulationIds.PLAYER_ACTOR_ID
if observer_id < 0 or observer_id == subject_id:
return null
if not is_player_subject and subject_id < 0:
return null
if familiarity < 0.0 or familiarity > 1.0 or trust < 0.0 or trust > 1.0:
return null
+30 -11
View File
@@ -2,7 +2,7 @@ class_name SimulationStateRecord
extends RefCounted
const SCHEMA_NAME := "the_steward.simulation"
const SCHEMA_VERSION := 11
const SCHEMA_VERSION := 12
const LEGACY_SCHEMA_VERSION := 1
const EVENT_LEGACY_SCHEMA_VERSION := 2
const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
@@ -12,6 +12,7 @@ const RETENTION_LEGACY_SCHEMA_VERSION := 6
const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
const ANIMAL_LEGACY_SCHEMA_VERSION := 9
const ROUTINE_LEGACY_SCHEMA_VERSION := 10
const PLAYER_RELATIONSHIP_SCHEMA_VERSION := 11
const PREVIOUS_SCHEMA_VERSION := 7
var simulation: Dictionary
@@ -97,6 +98,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
ANIMAL_LEGACY_SCHEMA_VERSION,
ROUTINE_LEGACY_SCHEMA_VERSION,
PLAYER_RELATIONSHIP_SCHEMA_VERSION,
]
):
record_data = _migrate_legacy(record_data, version)
@@ -386,7 +388,10 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
return null
var observer_id := relationship_record.get_observer_id()
var subject_id := relationship_record.get_subject_id()
if not npc_ids.has(observer_id) or not npc_ids.has(subject_id):
var is_player_subject := subject_id == SimulationIds.PLAYER_ACTOR_ID
if not npc_ids.has(observer_id):
return null
if not is_player_subject and not npc_ids.has(subject_id):
return null
var relationship_key := "%d:%d" % [observer_id, subject_id]
if relationship_keys.has(relationship_key):
@@ -404,15 +409,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
return null
if cause_event_id != RelationshipStateRecord.NO_CAUSE_EVENT:
var cause_event := event_records_by_id[cause_event_id] as EconomicEventRecord
if (
int(cause_event.data["actor_id"]) != subject_id
or (
StringName(cause_event.data["event_type"])
!= SimulationIds.EVENT_STORAGE_DEPOSITED
)
or StringName(cause_event.data["item_id"]) != SimulationIds.RESOURCE_FOOD
or float(cause_event.data["amount"]) <= 0.0
):
if not _is_valid_relationship_cause(cause_event, subject_id, is_player_subject):
return null
relationship_keys[relationship_key] = true
record.relationships.append(relationship_record)
@@ -672,6 +669,27 @@ static func _is_valid_pantry_empty_trigger(event: EconomicEventRecord, npc_ids:
)
static func _is_valid_relationship_cause(
cause_event: EconomicEventRecord, subject_id: int, is_player_subject: bool
) -> bool:
if not is_player_subject:
return (
int(cause_event.data["actor_id"]) == subject_id
and (
StringName(cause_event.data["event_type"]) == SimulationIds.EVENT_STORAGE_DEPOSITED
)
and StringName(cause_event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
and float(cause_event.data["amount"]) > 0.0
)
return (
int(cause_event.data["actor_id"]) == SimulationIds.PLAYER_ACTOR_ID
and StringName(cause_event.data["event_type"]) == SimulationIds.EVENT_RESOURCE_EXTRACTED
and (StringName(cause_event.data["destination_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY)
and StringName(cause_event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
and float(cause_event.data["amount"]) > 0.0
)
static func _is_valid_supply_resolution(
event: EconomicEventRecord,
opportunity: OpportunityStateRecord,
@@ -766,6 +784,7 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
ANIMAL_LEGACY_SCHEMA_VERSION,
ROUTINE_LEGACY_SCHEMA_VERSION,
PLAYER_RELATIONSHIP_SCHEMA_VERSION,
]
):
migrated["opportunities"] = []
+178
View File
@@ -0,0 +1,178 @@
extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var manager := _create_manager()
var witness: SimNPC = manager.npcs[0]
var hungry_witness: SimNPC = manager.npcs[1]
var distant: SimNPC = manager.npcs[2]
witness.hunger = 20.0
hungry_witness.hunger = 85.0
witness.position = Vector3(4.0, 0.0, 0.0)
hungry_witness.position = Vector3(5.0, 0.0, 0.0)
distant.position = Vector3(40.0, 0.0, 0.0)
var berry := ResourceNode.new()
berry.name = "PlayerSocialBerry"
berry.node_id = &"player_social_berry"
berry.action_id = SimulationIds.ACTION_GATHER_FOOD
berry.resource_id = SimulationIds.RESOURCE_FOOD
berry.initial_amount = 1.0
berry.yield_per_action = 1.0
berry.debug_label_enabled = false
var interaction_point := Marker3D.new()
interaction_point.name = "InteractionPoint"
interaction_point.position = Vector3.ZERO
berry.add_child(interaction_point)
root.add_child(berry)
await process_frame
_check(
manager.register_resource_node(berry),
"Player supply test should bind a real finite ResourceNode"
)
_check(
is_equal_approx(manager.harvest_resource_node(berry), 1.0),
"Player harvesting should supply the real pantry"
)
var supply_event := _latest_event_of_type(manager, SimulationIds.EVENT_RESOURCE_EXTRACTED)
var supply_event_id := int(supply_event.data["event_id"])
_check(
(
int(supply_event.data["actor_id"]) == SimulationIds.PLAYER_ACTOR_ID
and (
StringName(supply_event.data["destination_id"])
== SimulationIds.STORAGE_VILLAGE_PANTRY
)
),
"The player supply should be recorded as a pantry food extraction by the player actor"
)
_check(
(
manager.npc_knows_event(witness.id, supply_event_id)
and manager.npc_knows_event(hungry_witness.id, supply_event_id)
and not manager.npc_knows_event(distant.id, supply_event_id)
),
"Nearby living villagers should witness the player restock while distant ones stay unaware"
)
var calm_relationship: RelationshipStateRecord = manager.relationship_system.get_relationship(
witness.id, SimulationIds.PLAYER_ACTOR_ID
)
_check(
calm_relationship == null, "A non-hungry witness should not gain trust toward the player"
)
var hungry_relationship: RelationshipStateRecord = manager.relationship_system.get_relationship(
hungry_witness.id, SimulationIds.PLAYER_ACTOR_ID
)
_check(
(
hungry_relationship != null
and is_equal_approx(hungry_relationship.get_familiarity(), 0.5)
and is_equal_approx(hungry_relationship.get_trust(), 0.65)
and hungry_relationship.get_last_trust_cause_event_id() == supply_event_id
),
"A hungry witness should gain directed trust toward the player from the real supply event"
)
var saved_json: String = manager.serialize_state()
var restored := _create_manager(902)
_check(
restored.restore_state_from_json(saved_json),
"A player relationship should survive schema-v12 save and restore"
)
_check(
(
restored.get_state_checksum() == manager.get_state_checksum()
and restored.npc_knows_event(hungry_witness.id, supply_event_id)
and (
restored.relationship_system.get_relationship(
hungry_witness.id, SimulationIds.PLAYER_ACTOR_ID
)
!= null
)
),
"Restored player trust should preserve checksum, evidence, and the directed relationship"
)
restored.free()
berry.queue_free()
manager.free()
var legacy_v11 := _create_v11_legacy()
var migrated := SimulationStateRecord.from_dictionary(legacy_v11)
_check(
(
migrated != null
and migrated.simulation.get("next_opportunity_id", -1) >= 0
and not migrated.opportunities.is_empty()
),
"World schema v11 should migrate to v12 without dropping opportunity history"
)
_finish()
func _create_v11_legacy() -> Dictionary:
var manager := _create_manager(901)
var pantry: StorageStateRecord = manager.get_pantry()
pantry.withdraw(SimulationIds.RESOURCE_FOOD, pantry.get_amount(SimulationIds.RESOURCE_FOOD))
pantry.deposit(SimulationIds.RESOURCE_FOOD, 1.0)
manager.economy.sync_resource(SimulationIds.RESOURCE_FOOD)
var actor: SimNPC = manager.npcs[0]
actor.position = Vector3.ZERO
actor.hunger = 85.0
manager.economy.withdraw_to_inventory(actor, SimulationIds.RESOURCE_FOOD, 1.0)
manager.economy.deposit_inventory(actor, SimulationIds.RESOURCE_FOOD)
var record: Dictionary = manager.create_state_record().to_dictionary()
record["schema_version"] = 11
manager.free()
return record
func _create_manager(seed_value: int = 901) -> Node:
var manager: Node = load("res://simulation/SimulationManager.gd").new()
manager.simulation_seed = seed_value
manager.debug_logs = false
var home_positions: Array[Vector3] = [
Vector3(0.0, 0.0, 0.0),
Vector3(2.0, 0.0, 0.0),
Vector3(10.0, 0.0, 0.0),
Vector3(12.0, 0.0, 0.0),
Vector3(30.0, 0.0, 30.0),
Vector3(40.0, 0.0, 40.0),
]
manager.home_positions = home_positions
root.add_child(manager)
manager.set_process(false)
return manager
func _latest_event_of_type(manager: Node, event_type: StringName) -> EconomicEventRecord:
var events: Array = manager.economic_events
for index in range(events.size() - 1, -1, -1):
var event := events[index] as EconomicEventRecord
if StringName(event.data["event_type"]) == event_type:
return event
return null
func _finish() -> void:
if failures.is_empty():
print("[TEST] Player social consequence passed: supply -> witness -> trust")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)
@@ -0,0 +1 @@
uid://bfl0hnlgwvu8a
+26
View File
@@ -34,6 +34,7 @@ func _ready() -> void:
simulation_manager.event_knowledge_changed.connect(_on_helper_facts_changed)
simulation_manager.event_knowledge_forgotten.connect(_on_helper_fact_forgotten)
simulation_manager.relationship_changed.connect(_on_helper_relationship_changed)
simulation_manager.relationship_changed.connect(_on_player_trust_changed)
simulation_manager.npc_inventory_changed.connect(_on_helper_inventory_changed)
simulation_manager.village_changed.connect(_on_village_changed)
simulation_manager.state_restored.connect(_on_state_restored)
@@ -112,6 +113,31 @@ func _on_helper_relationship_changed(
_refresh_player_response()
func _on_player_trust_changed(
relationship: RelationshipStateRecord, cause_event: EconomicEventRecord
) -> void:
if relationship == null or cause_event == null:
return
if relationship.get_subject_id() != SimulationIds.PLAYER_ACTOR_ID:
return
if _is_active_need_supply(cause_event):
return
var observer_name := _get_npc_name(relationship.get_observer_id())
_show_feedback(
"Trust grows", "%s trusts you — you stocked the pantry." % observer_name, &"player_trust"
)
func _is_active_need_supply(cause_event: EconomicEventRecord) -> bool:
var opportunity: OpportunityStateRecord = simulation_manager.get_active_opportunity()
if opportunity == null:
return false
return (
opportunity.get_target_id() == StringName(cause_event.data["destination_id"])
and opportunity.get_resource_id() == StringName(cause_event.data["item_id"])
)
func _on_helper_inventory_changed(_npc: SimNPC, _item_id: StringName, _amount: float) -> void:
_refresh_player_response()