feat: introduce identity-backed goat
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@@ -6,6 +6,7 @@ const ACTION_DEAD := &"dead"
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const ACTION_SLEEP := &"sleep"
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const ACTION_GATHER_FOOD := &"gather_food"
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const ACTION_GATHER_WOOD := &"gather_wood"
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const ACTION_FEED_ANIMAL := &"feed_animal"
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const ACTION_PATROL := &"patrol"
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const ACTION_STUDY := &"study"
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const ACTION_EAT := &"eat"
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@@ -23,11 +24,15 @@ const PROFESSION_WANDERER := &"wanderer"
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const TARGET_RESOURCE := &"resource"
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const TARGET_ACTIVITY := &"activity"
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const TARGET_ANIMAL := &"animal"
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const TARGET_FREE := &"free"
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const RESOURCE_FOOD := &"food"
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const RESOURCE_WOOD := &"wood"
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const ANIMAL_DUNJA := &"goat_dunja"
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const SPECIES_GOAT := &"goat"
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const STORAGE_VILLAGE_PANTRY := &"village_pantry"
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const STORAGE_VILLAGE_WOODPILE := &"village_woodpile"
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@@ -40,6 +45,7 @@ const EVENT_NPC_DIED := &"npc_died"
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const EVENT_TASK_STARTED := &"task_started"
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const EVENT_TASK_BLOCKED := &"task_blocked"
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const EVENT_RESOURCE_DEPLETED := &"resource_depleted"
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const EVENT_ANIMAL_FED := &"animal_fed"
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const OPPORTUNITY_RESTOCK_EMPTY_PANTRY := &"restock_empty_pantry"
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const OPPORTUNITY_SUPPLY_MISSING_WOOD := &"supply_missing_wood"
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