feat: introduce identity-backed goat

This commit is contained in:
Rijad Zuzo
2026-07-26 22:26:00 +02:00
parent 1f09ebe6b6
commit f79c2bb630
47 changed files with 1903 additions and 96 deletions
+223
View File
@@ -0,0 +1,223 @@
class_name AnimalStateRecord
extends RefCounted
signal changed(state: AnimalStateRecord)
signal fed(state: AnimalStateRecord, actor_id: int)
const SCHEMA_VERSION := 1
const HUNGER_PER_TICK := 0.125
const FEED_THRESHOLD := 65.0
const HUNGER_RELIEF := 55.0
const NEVER_FED_TICK := -1
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create_from_node(node: AnimalNode) -> AnimalStateRecord:
return (
AnimalStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"animal_id": String(node.animal_id),
"display_name": node.display_name,
"species_id": String(node.species_id),
"position":
[node.global_position.x, node.global_position.y, node.global_position.z],
"hunger": node.initial_hunger,
"last_fed_tick": NEVER_FED_TICK,
"reserved_by": -1,
"enabled": node.initial_enabled,
"can_npcs_feed": node.can_npcs_feed,
"can_player_feed": node.can_player_feed,
}
)
)
static func from_dictionary(record_data: Dictionary) -> AnimalStateRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not (
record_data
. has_all(
[
"animal_id",
"display_name",
"species_id",
"position",
"hunger",
"last_fed_tick",
"reserved_by",
"enabled",
"can_npcs_feed",
"can_player_feed",
]
)
):
return null
var animal_id := String(record_data["animal_id"])
var display_name := String(record_data["display_name"])
var species_id := String(record_data["species_id"])
var saved_position = record_data["position"]
var hunger := float(record_data["hunger"])
var last_fed_tick := int(record_data["last_fed_tick"])
var reserved_by := int(record_data["reserved_by"])
if animal_id.is_empty() or display_name.is_empty() or species_id.is_empty():
return null
if StringName(species_id) != SimulationIds.SPECIES_GOAT:
return null
if not saved_position is Array or saved_position.size() != 3:
return null
for component in saved_position:
if not is_finite(float(component)):
return null
if not is_finite(hunger) or hunger < 0.0 or hunger > 100.0:
return null
if last_fed_tick < NEVER_FED_TICK or reserved_by < -1:
return null
if reserved_by >= 0 and hunger < FEED_THRESHOLD:
return null
var normalized := record_data.duplicate(true)
normalized["schema_version"] = SCHEMA_VERSION
normalized["animal_id"] = animal_id
normalized["display_name"] = display_name
normalized["species_id"] = species_id
normalized["position"] = [
float(saved_position[0]), float(saved_position[1]), float(saved_position[2])
]
normalized["hunger"] = hunger
normalized["last_fed_tick"] = last_fed_tick
normalized["reserved_by"] = reserved_by
normalized["enabled"] = bool(record_data["enabled"])
normalized["can_npcs_feed"] = bool(record_data["can_npcs_feed"])
normalized["can_player_feed"] = bool(record_data["can_player_feed"])
return AnimalStateRecord.new(normalized)
func apply_definition(node: AnimalNode) -> bool:
if node == null or node.animal_id != get_animal_id():
return false
return (
node.display_name == get_display_name()
and node.species_id == get_species_id()
and node.can_npcs_feed == can_npc_feed()
and node.can_player_feed == can_player_feed_animal()
)
func get_animal_id() -> StringName:
return StringName(data["animal_id"])
func get_display_name() -> String:
return String(data["display_name"])
func get_species_id() -> StringName:
return StringName(data["species_id"])
func get_position() -> Vector3:
var saved_position: Array = data["position"]
return Vector3(float(saved_position[0]), float(saved_position[1]), float(saved_position[2]))
func get_hunger() -> float:
return float(data["hunger"])
func get_last_fed_tick() -> int:
return int(data["last_fed_tick"])
func get_reserved_by() -> int:
return int(data["reserved_by"])
func is_enabled() -> bool:
return bool(data["enabled"])
func can_npc_feed() -> bool:
return bool(data["can_npcs_feed"])
func can_player_feed_animal() -> bool:
return bool(data["can_player_feed"])
func needs_feed() -> bool:
return is_enabled() and get_hunger() >= FEED_THRESHOLD
func is_available_for(agent_id: int) -> bool:
return needs_feed() and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
func reserve(agent_id: int) -> bool:
if agent_id < 0 or not is_available_for(agent_id):
return false
data["reserved_by"] = agent_id
changed.emit(self)
return true
func release(agent_id: int) -> void:
if get_reserved_by() != agent_id:
return
data["reserved_by"] = -1
changed.emit(self)
func advance_tick() -> void:
if not is_enabled():
return
var next_hunger := minf(get_hunger() + HUNGER_PER_TICK, 100.0)
if is_equal_approx(next_hunger, get_hunger()):
return
data["hunger"] = next_hunger
changed.emit(self)
func feed(actor_id: int, current_tick: int) -> bool:
if not needs_feed() or current_tick < 0:
return false
data["hunger"] = maxf(get_hunger() - HUNGER_RELIEF, 0.0)
data["last_fed_tick"] = current_tick
data["reserved_by"] = -1
changed.emit(self)
fed.emit(self, actor_id)
return true
func set_position(value: Vector3) -> void:
if not value.is_finite() or value.is_equal_approx(get_position()):
return
data["position"] = [value.x, value.y, value.z]
changed.emit(self)
func set_hunger(value: float) -> void:
if not is_finite(value):
return
data["hunger"] = clampf(value, 0.0, 100.0)
if not needs_feed():
data["reserved_by"] = -1
changed.emit(self)
func set_enabled(value: bool) -> void:
data["enabled"] = value
if not value:
data["reserved_by"] = -1
changed.emit(self)
func to_dictionary() -> Dictionary:
return data.duplicate(true)
@@ -0,0 +1 @@
uid://c8rgw7h25bcmr
+2
View File
@@ -158,5 +158,7 @@ func description(npc_names: Dictionary = {}) -> String:
return "%s could not complete %s" % [actor_name, action_name]
"resource_depleted":
return "%s was depleted" % source
"animal_fed":
return "%s fed %s %.0f %s" % [actor_name, destination, amount, item]
_:
return "tick %d: %s" % [int(data["tick"]), event_type]
+109 -3
View File
@@ -2,7 +2,7 @@ class_name SimulationStateRecord
extends RefCounted
const SCHEMA_NAME := "the_steward.simulation"
const SCHEMA_VERSION := 9
const SCHEMA_VERSION := 10
const LEGACY_SCHEMA_VERSION := 1
const EVENT_LEGACY_SCHEMA_VERSION := 2
const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
@@ -10,11 +10,13 @@ const KNOWLEDGE_LEGACY_SCHEMA_VERSION := 4
const PROVENANCE_LEGACY_SCHEMA_VERSION := 5
const RETENTION_LEGACY_SCHEMA_VERSION := 6
const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
const ANIMAL_LEGACY_SCHEMA_VERSION := 9
const PREVIOUS_SCHEMA_VERSION := 7
var simulation: Dictionary
var village: VillageStateRecord
var npcs: Array[NPCStateRecord] = []
var animals: Array[AnimalStateRecord] = []
var resources: Array[ResourceStateRecord] = []
var storages: Array[StorageStateRecord] = []
var economic_events: Array[EconomicEventRecord] = []
@@ -28,6 +30,9 @@ func to_dictionary() -> Dictionary:
for npc_record in npcs:
npc_data.append(npc_record.to_dictionary())
var animal_data: Array[Dictionary] = []
for animal_record in animals:
animal_data.append(animal_record.to_dictionary())
var resource_data: Array[Dictionary] = []
for resource_record in resources:
resource_data.append(resource_record.to_dictionary())
@@ -53,6 +58,7 @@ func to_dictionary() -> Dictionary:
"simulation": simulation.duplicate(true),
"village": village.to_dictionary(),
"npcs": npc_data,
"animals": animal_data,
"resources": resource_data,
"storages": storage_data,
"economic_events": event_data,
@@ -88,6 +94,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
RETENTION_LEGACY_SCHEMA_VERSION,
PREVIOUS_SCHEMA_VERSION,
OPPORTUNITY_LEGACY_SCHEMA_VERSION,
ANIMAL_LEGACY_SCHEMA_VERSION,
]
):
record_data = _migrate_legacy(record_data, version)
@@ -100,6 +107,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
"simulation",
"village",
"npcs",
"animals",
"resources",
"storages",
"economic_events",
@@ -166,6 +174,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
return null
var npc_data = record_data["npcs"]
var animal_data = record_data["animals"]
var resource_data = record_data["resources"]
var storage_data = record_data["storages"]
var event_data = record_data["economic_events"]
@@ -174,6 +183,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
var opportunity_data = record_data["opportunities"]
if (
not npc_data is Array
or not animal_data is Array
or not resource_data is Array
or not storage_data is Array
or not event_data is Array
@@ -217,6 +227,51 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
resource_records_by_id[resource_id] = resource_record
record.resources.append(resource_record)
var animal_ids := {}
var animal_records_by_id := {}
for item in animal_data:
if not item is Dictionary:
return null
var animal_record := AnimalStateRecord.from_dictionary(item)
if animal_record == null:
return null
var animal_id := String(animal_record.data["animal_id"])
if animal_ids.has(animal_id) or resource_ids.has(animal_id):
return null
var reserved_by := animal_record.get_reserved_by()
if reserved_by >= 0:
var reserving_npc := npc_records_by_id.get(reserved_by) as NPCStateRecord
if (
reserving_npc == null
or (
StringName(reserving_npc.data["current_task"])
!= SimulationIds.ACTION_FEED_ANIMAL
)
or StringName(reserving_npc.data["target_id"]) != animal_record.get_animal_id()
or (
StringName(reserving_npc.data["task_state"])
not in [SimNPC.TASK_STATE_TRAVELING, SimNPC.TASK_STATE_WORKING]
)
):
return null
animal_ids[animal_id] = true
animal_records_by_id[animal_id] = animal_record
record.animals.append(animal_record)
for npc_record in record.npcs:
if (
StringName(npc_record.data["current_task"]) != SimulationIds.ACTION_FEED_ANIMAL
or (
StringName(npc_record.data["task_state"])
not in [SimNPC.TASK_STATE_TRAVELING, SimNPC.TASK_STATE_WORKING]
)
):
continue
var target_animal := (
animal_records_by_id.get(StringName(npc_record.data["target_id"])) as AnimalStateRecord
)
if target_animal == null or target_animal.get_reserved_by() != int(npc_record.data["id"]):
return null
var storage_ids := {}
var storage_records_by_id := {}
for item in storage_data:
@@ -226,7 +281,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
if storage_record == null:
return null
var storage_id := storage_record.get_storage_id()
if storage_ids.has(storage_id):
if storage_ids.has(storage_id) or animal_ids.has(String(storage_id)):
return null
storage_ids[storage_id] = true
storage_records_by_id[storage_id] = storage_record
@@ -235,6 +290,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
var event_ids := {}
var event_records_by_id := {}
var highest_event_id := -1
var latest_feed_ticks := {}
for item in event_data:
if not item is Dictionary:
return null
@@ -247,9 +303,33 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
event_ids[event_id] = true
event_records_by_id[event_id] = event_record
highest_event_id = maxi(highest_event_id, event_id)
if StringName(event_record.data["event_type"]) == SimulationIds.EVENT_ANIMAL_FED:
if not _is_valid_animal_feed_event(
event_record,
npc_ids,
animal_records_by_id,
storage_records_by_id,
int(record.simulation["tick_count"])
):
return null
var fed_animal_id := StringName(event_record.data["destination_id"])
latest_feed_ticks[fed_animal_id] = maxi(
int(latest_feed_ticks.get(fed_animal_id, AnimalStateRecord.NEVER_FED_TICK)),
int(event_record.data["tick"])
)
record.economic_events.append(event_record)
if int(record.simulation["next_event_id"]) <= highest_event_id:
return null
for animal_record in record.animals:
if (
animal_record.get_last_fed_tick()
!= int(
latest_feed_ticks.get(
animal_record.get_animal_id(), AnimalStateRecord.NEVER_FED_TICK
)
)
):
return null
var knowledge_keys := {}
var knowledge_records_by_key := {}
@@ -359,6 +439,31 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
return record
static func _is_valid_animal_feed_event(
event: EconomicEventRecord,
npc_ids: Dictionary,
animal_records_by_id: Dictionary,
storage_records_by_id: Dictionary,
current_tick: int
) -> bool:
var actor_id := int(event.data["actor_id"])
var definition := SimulationDefinitions.get_action(SimulationIds.ACTION_FEED_ANIMAL)
var animal := (
animal_records_by_id.get(StringName(event.data["destination_id"])) as AnimalStateRecord
)
return (
(actor_id == -1 or npc_ids.has(actor_id))
and int(event.data["tick"]) <= current_tick
and animal != null
and StringName(event.data["source_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY
and storage_records_by_id.has(SimulationIds.STORAGE_VILLAGE_PANTRY)
and StringName(event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
and definition != null
and definition.has_completion_cost()
and is_equal_approx(float(event.data["amount"]), definition.completion_cost_amount)
)
static func _is_valid_knowledge_provenance(
known_event: KnownEventStateRecord,
npc_ids: Dictionary,
@@ -571,6 +676,7 @@ static func _is_valid_supply_resolution(
static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
var migrated := legacy_data.duplicate(true)
migrated["schema_version"] = SCHEMA_VERSION
migrated["animals"] = []
if version == LEGACY_SCHEMA_VERSION:
var village_data: Dictionary = legacy_data.get("village", {})
var initial_food := float(village_data.get("food", 0.0))
@@ -621,7 +727,7 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
migrated.get("economic_events", []),
int((migrated.get("simulation", {}) as Dictionary).get("tick_count", 0))
)
if version != OPPORTUNITY_LEGACY_SCHEMA_VERSION:
if version not in [OPPORTUNITY_LEGACY_SCHEMA_VERSION, ANIMAL_LEGACY_SCHEMA_VERSION]:
migrated["opportunities"] = []
var opportunity_simulation_data: Dictionary = migrated.get("simulation", {})
opportunity_simulation_data["next_opportunity_id"] = 0