feat: introduce identity-backed goat

This commit is contained in:
Rijad Zuzo
2026-07-26 22:26:00 +02:00
parent 1f09ebe6b6
commit f79c2bb630
47 changed files with 1903 additions and 96 deletions
+8 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=59 format=3]
[gd_scene load_steps=60 format=3]
[ext_resource type="Terrain3DAssets" path="res://terrain/jajce/assets.tres" id="1_assets"]
[ext_resource type="PackedScene" path="res://world/resource_nodes/ResourceNode.tscn" id="2_resource"]
@@ -27,6 +27,7 @@
[ext_resource type="Material" path="res://world/jajce/materials/cozy_grass_process_material.tres" id="25_grass_process"]
[ext_resource type="PackedScene" path="res://world/jajce/RiverbankResourceCluster.tscn" id="26_resource_cluster"]
[ext_resource type="PackedScene" path="res://world/jajce/ForestEdgeResourceCluster.tscn" id="27_forest_cluster"]
[ext_resource type="PackedScene" path="res://world/jajce/CozyGoat.tscn" id="28_goat"]
[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_jajce"]
_shader_parameters = {
@@ -458,6 +459,12 @@ phase = 4.4
[node name="WorldObjects" type="Node3D" parent="."]
[node name="Animals" type="Node3D" parent="WorldObjects"]
[node name="Dunja" parent="WorldObjects/Animals" instance=ExtResource("28_goat")]
position = Vector3(-4, 0, -11.5)
rotation_degrees = Vector3(0, -18, 0)
[node name="ResourceNodes" type="Node3D" parent="WorldObjects"]
[node name="BerryBush_01" parent="WorldObjects/ResourceNodes" instance=ExtResource("2_resource")]