feat: add simulation action definitions
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@@ -0,0 +1,97 @@
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class_name SimulationDefinitions
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extends RefCounted
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const ACTION_PATHS := [
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"res://simulation/definitions/actions/gather_food.tres",
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"res://simulation/definitions/actions/gather_wood.tres",
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"res://simulation/definitions/actions/patrol.tres",
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"res://simulation/definitions/actions/study.tres",
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"res://simulation/definitions/actions/eat.tres",
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"res://simulation/definitions/actions/rest.tres",
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"res://simulation/definitions/actions/wander.tres"
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]
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const PROFESSION_PATHS := [
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"res://simulation/definitions/professions/farmer.tres",
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"res://simulation/definitions/professions/woodcutter.tres",
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"res://simulation/definitions/professions/guard.tres",
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"res://simulation/definitions/professions/scholar.tres",
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"res://simulation/definitions/professions/wanderer.tres"
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]
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static func get_actions() -> Array[ActionDefinition]:
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var definitions: Array[ActionDefinition] = []
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for path in ACTION_PATHS:
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var definition := load(path) as ActionDefinition
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if definition != null:
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definitions.append(definition)
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return definitions
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static func get_professions() -> Array[ProfessionDefinition]:
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var definitions: Array[ProfessionDefinition] = []
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for path in PROFESSION_PATHS:
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var definition := load(path) as ProfessionDefinition
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if definition != null:
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definitions.append(definition)
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return definitions
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static func get_action(action_id: StringName) -> ActionDefinition:
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for definition in get_actions():
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if definition.action_id == action_id:
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return definition
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return null
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static func get_profession(
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profession_id: StringName
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) -> ProfessionDefinition:
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for definition in get_professions():
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if definition.profession_id == profession_id:
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return definition
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return null
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static func get_profession_ids() -> Array[StringName]:
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var ids: Array[StringName] = []
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for definition in get_professions():
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ids.append(definition.profession_id)
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return ids
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static func validate() -> Array[String]:
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var errors: Array[String] = []
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if get_actions().size() != ACTION_PATHS.size():
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errors.append("One or more ActionDefinition resources failed to load")
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if get_professions().size() != PROFESSION_PATHS.size():
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errors.append("One or more ProfessionDefinition resources failed to load")
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var action_ids := {}
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for definition in get_actions():
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for error in definition.validate():
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errors.append("ActionDefinition: " + error)
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if action_ids.has(definition.action_id):
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errors.append("Duplicate action_id '%s'" % definition.action_id)
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action_ids[definition.action_id] = true
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var profession_ids := {}
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for definition in get_professions():
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for error in definition.validate():
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errors.append("ProfessionDefinition: " + error)
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if profession_ids.has(definition.profession_id):
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errors.append("Duplicate profession_id '%s'" % definition.profession_id)
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profession_ids[definition.profession_id] = true
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for definition in get_actions():
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if (
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not definition.preferred_profession_id.is_empty()
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and not profession_ids.has(definition.preferred_profession_id)
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):
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errors.append(
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"Action '%s' references unknown profession '%s'"
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% [definition.action_id, definition.preferred_profession_id]
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)
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if (
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definition.target_type == SimulationIds.TARGET_RESOURCE
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and not action_ids.has(definition.resource_action_id)
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):
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errors.append(
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"Action '%s' references unknown resource action '%s'"
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% [definition.action_id, definition.resource_action_id]
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)
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return errors
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