feat: add simulation action definitions

This commit is contained in:
2026-07-05 13:35:33 +02:00
parent 12f9ba616f
commit f816f3976a
32 changed files with 608 additions and 113 deletions
@@ -0,0 +1,97 @@
class_name SimulationDefinitions
extends RefCounted
const ACTION_PATHS := [
"res://simulation/definitions/actions/gather_food.tres",
"res://simulation/definitions/actions/gather_wood.tres",
"res://simulation/definitions/actions/patrol.tres",
"res://simulation/definitions/actions/study.tres",
"res://simulation/definitions/actions/eat.tres",
"res://simulation/definitions/actions/rest.tres",
"res://simulation/definitions/actions/wander.tres"
]
const PROFESSION_PATHS := [
"res://simulation/definitions/professions/farmer.tres",
"res://simulation/definitions/professions/woodcutter.tres",
"res://simulation/definitions/professions/guard.tres",
"res://simulation/definitions/professions/scholar.tres",
"res://simulation/definitions/professions/wanderer.tres"
]
static func get_actions() -> Array[ActionDefinition]:
var definitions: Array[ActionDefinition] = []
for path in ACTION_PATHS:
var definition := load(path) as ActionDefinition
if definition != null:
definitions.append(definition)
return definitions
static func get_professions() -> Array[ProfessionDefinition]:
var definitions: Array[ProfessionDefinition] = []
for path in PROFESSION_PATHS:
var definition := load(path) as ProfessionDefinition
if definition != null:
definitions.append(definition)
return definitions
static func get_action(action_id: StringName) -> ActionDefinition:
for definition in get_actions():
if definition.action_id == action_id:
return definition
return null
static func get_profession(
profession_id: StringName
) -> ProfessionDefinition:
for definition in get_professions():
if definition.profession_id == profession_id:
return definition
return null
static func get_profession_ids() -> Array[StringName]:
var ids: Array[StringName] = []
for definition in get_professions():
ids.append(definition.profession_id)
return ids
static func validate() -> Array[String]:
var errors: Array[String] = []
if get_actions().size() != ACTION_PATHS.size():
errors.append("One or more ActionDefinition resources failed to load")
if get_professions().size() != PROFESSION_PATHS.size():
errors.append("One or more ProfessionDefinition resources failed to load")
var action_ids := {}
for definition in get_actions():
for error in definition.validate():
errors.append("ActionDefinition: " + error)
if action_ids.has(definition.action_id):
errors.append("Duplicate action_id '%s'" % definition.action_id)
action_ids[definition.action_id] = true
var profession_ids := {}
for definition in get_professions():
for error in definition.validate():
errors.append("ProfessionDefinition: " + error)
if profession_ids.has(definition.profession_id):
errors.append("Duplicate profession_id '%s'" % definition.profession_id)
profession_ids[definition.profession_id] = true
for definition in get_actions():
if (
not definition.preferred_profession_id.is_empty()
and not profession_ids.has(definition.preferred_profession_id)
):
errors.append(
"Action '%s' references unknown profession '%s'"
% [definition.action_id, definition.preferred_profession_id]
)
if (
definition.target_type == SimulationIds.TARGET_RESOURCE
and not action_ids.has(definition.resource_action_id)
):
errors.append(
"Action '%s' references unknown resource action '%s'"
% [definition.action_id, definition.resource_action_id]
)
return errors