feat: add simulation action definitions

This commit is contained in:
2026-07-05 13:35:33 +02:00
parent 12f9ba616f
commit f816f3976a
32 changed files with 608 additions and 113 deletions
+2 -2
View File
@@ -8,8 +8,8 @@ signal reservation_changed(node_id: StringName, agent_id: int)
static var _all: Array[ResourceNode] = []
@export var node_id: StringName
@export var action_id: StringName = &"gather_food"
@export var resource_id: StringName = &"food"
@export var action_id: StringName = SimulationIds.ACTION_GATHER_FOOD
@export var resource_id: StringName = SimulationIds.RESOURCE_FOOD
@export var initial_amount: float = 10.0
@export var yield_per_action: float = 2.0
@export var initial_enabled: bool = true
+39 -20
View File
@@ -87,7 +87,11 @@ func update_npc_targets() -> void:
var visual = active_npc_visuals[npc.id]
var task = npc.current_task
if task in ["", "idle", "dead"]:
if task in [
&"",
SimulationIds.ACTION_IDLE,
SimulationIds.ACTION_DEAD
]:
continue
var resource_pos = _try_get_resource_target(npc, npc.current_task)
@@ -95,12 +99,16 @@ func update_npc_targets() -> void:
visual.set_target_position(resource_pos)
continue
if task == "wander":
if task == SimulationIds.ACTION_WANDER:
var offset := _get_wander_offset(npc.id)
visual.set_target_position(visual.global_position + offset)
continue
if task in ["gather_food", "gather_wood"]:
var definition := SimulationDefinitions.get_action(task)
if (
definition != null
and definition.target_type == SimulationIds.TARGET_RESOURCE
):
if simulation_manager.has_method("notify_npc_target_unavailable"):
simulation_manager.notify_npc_target_unavailable(npc.id)
continue
@@ -113,26 +121,25 @@ func update_npc_targets() -> void:
visual.set_target_position(target.global_position)
func get_target_for_task(task: String) -> Marker3D:
func get_target_for_task(task: StringName) -> Marker3D:
match task:
"patrol":
SimulationIds.ACTION_PATROL:
return guard_zone
"study":
SimulationIds.ACTION_STUDY:
return study_zone
"rest":
SimulationIds.ACTION_REST:
return rest_zone
"eat":
SimulationIds.ACTION_EAT:
return food_zone
_:
return rest_zone
func _try_get_resource_target(npc: SimNPC, task: String) -> Variant:
var action_map := {
"gather_food": &"gather_food",
"gather_wood": &"gather_wood"
}
var action_id = action_map.get(task)
if action_id == null:
func _try_get_resource_target(npc: SimNPC, task: StringName) -> Variant:
var definition := SimulationDefinitions.get_action(task)
if (
definition == null
or definition.target_type != SimulationIds.TARGET_RESOURCE
):
return null
var visual = active_npc_visuals.get(npc.id) as Node3D
@@ -143,7 +150,7 @@ func _try_get_resource_target(npc: SimNPC, task: String) -> Variant:
push_error("WorldViewManager: SimulationManager cannot acquire resources")
return null
var node: ResourceNode = simulation_manager.acquire_resource_target(
action_id,
definition.resource_action_id,
npc.id,
visual.global_position
)
@@ -155,14 +162,22 @@ func _try_get_resource_target(npc: SimNPC, task: String) -> Variant:
debug_log("%s reserved %s for %s" % [npc.npc_name, node.node_id, task])
return node.interaction_point.global_position
func _on_npc_task_changed(npc: SimNPC, old_task: String, new_task: String) -> void:
func _on_npc_task_changed(
npc: SimNPC,
old_task: StringName,
new_task: StringName
) -> void:
if DEBUG_LOGS:
debug_log("%s changed task: %s -> %s" % [npc.npc_name, old_task, new_task])
if not active_npc_visuals.has(npc.id):
return
if new_task in ["", "idle", "dead"]:
if new_task in [
&"",
SimulationIds.ACTION_IDLE,
SimulationIds.ACTION_DEAD
]:
return
var visual = active_npc_visuals[npc.id]
@@ -171,12 +186,16 @@ func _on_npc_task_changed(npc: SimNPC, old_task: String, new_task: String) -> vo
visual.set_target_position(resource_pos)
return
if new_task == "wander":
if new_task == SimulationIds.ACTION_WANDER:
var offset := _get_wander_offset(npc.id)
visual.set_target_position(visual.global_position + offset)
return
if new_task in ["gather_food", "gather_wood"]:
var definition := SimulationDefinitions.get_action(new_task)
if (
definition != null
and definition.target_type == SimulationIds.TARGET_RESOURCE
):
if simulation_manager.has_method("notify_npc_target_unavailable"):
simulation_manager.notify_npc_target_unavailable(npc.id)
else: