feat: package pantry crisis demo
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@@ -503,6 +503,15 @@ Jasmin—rather than an unnamed cinematic extra.
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The clip has an understandable beginning, decision, and consequence. It does not
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depend on a voiceover to prove that the simulation is real.
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**Status: complete.** `F11` reloads the fixed authored start and runs one
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cinematic pantry-crisis story: a brief valley establishment, the empty pantry
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and worried villager, a trusted helper's real finite-resource trip, visible
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carrying, deposit, and physical recovery. Four short cardless captions fade over
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the world while the camera hands off from the pantry to the helper. The same
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withdrawal, consumption, extraction, and deposit records drive the need and its
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resolution. `tools/validate_pantry_crisis_demo.gd` verifies that the unassisted
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route completes inside the 20–30 second budget.
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## Build-in-public content pillars
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Rotate between four types of updates.
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@@ -720,11 +729,9 @@ Completed:
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Next:
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1. Package one 20–30 second, repeatable pantry-crisis sequence that communicates
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shortage, purposeful gathering, visible carrying, deposit, and recovery
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without debug UI. Treat any art or timing work as support for that single
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readable cause-and-effect loop. Resume the second missing-wood opportunity
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proof after this public-demo exit test, as sequenced in
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1. Resume the second bounded opportunity proof from a real missing-wood
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`task_blocked` fact. Include deterministic interested-party death/staleness
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handling before extracting shared opportunity machinery, as sequenced in
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`LEARNING_ROADMAP.md`.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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