feat: package pantry crisis demo
This commit is contained in:
+12
-5
@@ -882,11 +882,18 @@ facts now have a cardless world expression: empty/low/stocked pantry props, one
|
||||
interested-villager concern cue, and a brief refill response. Save/load rebuilds
|
||||
the stable state without replaying the response.
|
||||
|
||||
Milestone 7 remains in progress. The immediate next slice is an outcome-defined
|
||||
20–30 second pantry-crisis demo loop—shortage, finite-resource travel, visible
|
||||
carrying, deposit, and physical recovery—without debug UI. The second
|
||||
missing-wood consumer and deterministic interested-party death/staleness rules
|
||||
follow that visual exit test, before common opportunity machinery is extracted.
|
||||
The outcome-defined pantry-crisis demo loop is complete. `F11` reloads a fixed
|
||||
authored start and packages a measured 20–30 second cinematic story with brief
|
||||
captions: real withdrawal and consumption expose the shortage, a worried
|
||||
informed villager remains at the empty pantry, and a trusted helper selects a
|
||||
finite berry source, visibly carries its yield, deposits it, and causes the
|
||||
physical recovery. A headless lifecycle scenario and an unassisted runtime
|
||||
timing validator cover the complete path.
|
||||
|
||||
Milestone 7 remains in progress. The immediate next slice is the second
|
||||
missing-wood consumer from a real `task_blocked` fact, including deterministic
|
||||
interested-party death/staleness handling before common opportunity machinery
|
||||
is extracted.
|
||||
|
||||
The remaining simulation-garden target still aims for:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user