feat: add playable generated dialogue mode
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@@ -94,13 +94,14 @@ func _run() -> void:
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_check(
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(
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pantry_context != null
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and pantry_context.kind == PlayerInteractionResult.KIND_PANTRY
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and pantry_context.target_id == SimulationIds.STORAGE_VILLAGE_PANTRY
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and pantry_context.kind == PlayerInteractionResult.KIND_DIALOGUE
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and pantry_context.target_id == StringName(str(selected.id))
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and "Talk" in pantry_context.prompt_text
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and pantry_context.prompt_text in interaction_action.text
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and inspection != null
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and field_note.visible
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),
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"The automatic villager field note should coexist with the existing pantry E action",
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"The automatic villager field note should coexist with the preferred nearby Talk action",
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)
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if inspection == null or labels.is_empty():
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_finish()
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