feat: add playable generated dialogue mode
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@@ -16,6 +16,7 @@ func _run() -> void:
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var simulation_manager := main_scene.get_node("SimulationManager")
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var player := main_scene.get_node("Player")
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player.villager_inspection_range = 0.0
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var bush := (
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main_scene.get_node("JajceWorld/WorldObjects/ResourceNodes/BerryBush_01") as ResourceNode
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)
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