feat: add structured economic events
This commit is contained in:
@@ -9,6 +9,8 @@ signal village_changed(village: SimVillage)
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signal npc_died(npc: SimNPC)
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signal npc_target_requested(npc: SimNPC)
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signal npc_travel_requested(npc: SimNPC, target_position: Vector3)
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signal npc_inventory_changed(npc: SimNPC, item_id: StringName, amount: float)
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signal economic_event_recorded(event: EconomicEventRecord)
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var village := SimVillage.new()
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@@ -23,6 +25,8 @@ var tick_count := 0
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var wander_random_sources := {}
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var resource_states: Dictionary = {}
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var storage_states: Dictionary = {}
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var economic_events: Array[EconomicEventRecord] = []
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var next_event_id := 0
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var action_selector := ActionSelectionSystem.new()
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var action_executor := ActionExecutionSystem.new()
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var target_resolver := ActionTargetResolver.new()
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@@ -162,11 +166,28 @@ func simulate_tick() -> void:
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SimulationIds.RESOURCE_FOOD,
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extracted
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)
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npc_inventory_changed.emit(
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npc,
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SimulationIds.RESOURCE_FOOD,
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npc.get_inventory_amount(
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SimulationIds.RESOURCE_FOOD
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)
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)
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else:
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village.apply_resource_delta(
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resource_state.get_resource_id(),
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extracted
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)
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_record_economic_event(
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SimulationIds.EVENT_RESOURCE_EXTRACTED,
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npc.id,
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resource_state.get_node_id(),
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_npc_inventory_id(npc.id)
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if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
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else &"village",
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resource_state.get_resource_id(),
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extracted
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)
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if debug_logs:
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print(
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"[SimulationManager] ",
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@@ -355,6 +376,33 @@ func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
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return true
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return false
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func _npc_inventory_id(npc_id: int) -> StringName:
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return StringName("npc_%d_inventory" % npc_id)
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func _record_economic_event(
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event_type: StringName,
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actor_id: int,
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source_id: StringName,
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destination_id: StringName,
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item_id: StringName,
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amount: float
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) -> void:
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if amount <= 0.0:
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return
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var event := EconomicEventRecord.create(
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next_event_id,
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event_type,
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tick_count,
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actor_id,
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source_id,
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destination_id,
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item_id,
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amount
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)
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next_event_id += 1
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economic_events.append(event)
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economic_event_recorded.emit(event)
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func _initialize_storage() -> void:
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if storage_states.has(SimulationIds.STORAGE_VILLAGE_PANTRY):
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_sync_village_food()
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@@ -384,6 +432,16 @@ func deposit_npc_inventory(npc: SimNPC, item_id: StringName) -> float:
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var deposited := get_pantry().deposit(item_id, available)
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npc.remove_inventory(item_id, deposited)
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_sync_village_food()
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if deposited > 0.0:
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npc_inventory_changed.emit(npc, item_id, npc.get_inventory_amount(item_id))
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_record_economic_event(
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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npc.id,
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_npc_inventory_id(npc.id),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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item_id,
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deposited
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)
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return deposited
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func withdraw_to_npc(
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@@ -394,6 +452,16 @@ func withdraw_to_npc(
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var withdrawn := get_pantry().withdraw(item_id, amount)
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npc.add_inventory(item_id, withdrawn)
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_sync_village_food()
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if withdrawn > 0.0:
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npc_inventory_changed.emit(npc, item_id, npc.get_inventory_amount(item_id))
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_record_economic_event(
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SimulationIds.EVENT_STORAGE_WITHDRAWN,
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npc.id,
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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_npc_inventory_id(npc.id),
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item_id,
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withdrawn
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)
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return withdrawn
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func consume_npc_food(npc: SimNPC) -> bool:
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@@ -404,6 +472,19 @@ func consume_npc_food(npc: SimNPC) -> bool:
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npc.hunger = maxf(npc.hunger - 55.0, 0.0)
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npc.starvation_ticks = 0
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npc.is_starving = npc.hunger >= 90.0
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npc_inventory_changed.emit(
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npc,
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SimulationIds.RESOURCE_FOOD,
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npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD)
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)
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_record_economic_event(
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SimulationIds.EVENT_ITEM_CONSUMED,
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npc.id,
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_npc_inventory_id(npc.id),
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&"consumed",
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SimulationIds.RESOURCE_FOOD,
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1.0
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)
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return true
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func register_loaded_resource_nodes() -> void:
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@@ -484,6 +565,16 @@ func harvest_resource_node(node: ResourceNode) -> float:
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_sync_village_food()
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else:
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village.apply_resource_delta(resource_state.get_resource_id(), extracted)
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_record_economic_event(
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SimulationIds.EVENT_RESOURCE_EXTRACTED,
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-1,
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resource_state.get_node_id(),
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SimulationIds.STORAGE_VILLAGE_PANTRY
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if resource_state.get_resource_id() == SimulationIds.RESOURCE_FOOD
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else &"village",
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resource_state.get_resource_id(),
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extracted
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)
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village_changed.emit(village)
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if debug_logs:
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@@ -591,7 +682,8 @@ func create_state_record() -> SimulationStateRecord:
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"tick_count": tick_count,
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"clock_accumulator": clock.accumulator,
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"clock_elapsed_ticks": clock.elapsed_ticks,
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"wander_random_streams": wander_streams
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"wander_random_streams": wander_streams,
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"next_event_id": next_event_id
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}
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record.village = VillageStateRecord.capture(village)
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for npc in npcs:
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@@ -607,6 +699,8 @@ func create_state_record() -> SimulationStateRecord:
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for storage_id in sorted_storage_ids:
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var storage_state: StorageStateRecord = storage_states[storage_id]
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record.storages.append(storage_state)
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for event in economic_events:
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record.economic_events.append(event)
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return record
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func serialize_state() -> String:
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@@ -626,6 +720,7 @@ func restore_state(record: SimulationStateRecord) -> bool:
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simulation_seed = int(record.simulation["seed"])
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tick_interval = float(record.simulation["tick_interval"])
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tick_count = int(record.simulation["tick_count"])
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next_event_id = int(record.simulation["next_event_id"])
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clock = SimulationClock.new(tick_interval)
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clock.accumulator = float(record.simulation["clock_accumulator"])
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clock.elapsed_ticks = int(record.simulation["clock_elapsed_ticks"])
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@@ -634,6 +729,7 @@ func restore_state(record: SimulationStateRecord) -> bool:
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for storage_record in record.storages:
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storage_states[storage_record.get_storage_id()] = storage_record
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_sync_village_food()
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economic_events = record.economic_events.duplicate()
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npcs.clear()
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for npc_record in record.npcs:
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@@ -27,3 +27,8 @@ const RESOURCE_FOOD := &"food"
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const RESOURCE_WOOD := &"wood"
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const STORAGE_VILLAGE_PANTRY := &"village_pantry"
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const EVENT_RESOURCE_EXTRACTED := &"resource_extracted"
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const EVENT_STORAGE_DEPOSITED := &"storage_deposited"
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const EVENT_STORAGE_WITHDRAWN := &"storage_withdrawn"
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const EVENT_ITEM_CONSUMED := &"item_consumed"
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@@ -0,0 +1,64 @@
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class_name EconomicEventRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func create(
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event_id: int,
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event_type: StringName,
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tick: int,
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actor_id: int,
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source_id: StringName,
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destination_id: StringName,
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item_id: StringName,
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amount: float
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) -> EconomicEventRecord:
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return EconomicEventRecord.new({
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"schema_version": SCHEMA_VERSION,
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"event_id": event_id,
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"event_type": String(event_type),
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"tick": tick,
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"actor_id": actor_id,
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"source_id": String(source_id),
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"destination_id": String(destination_id),
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"item_id": String(item_id),
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"amount": amount
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})
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static func from_dictionary(record_data: Dictionary) -> EconomicEventRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"event_id", "event_type", "tick", "actor_id", "source_id",
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"destination_id", "item_id", "amount"
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]):
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return null
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var normalized := record_data.duplicate(true)
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normalized["schema_version"] = SCHEMA_VERSION
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normalized["event_id"] = int(record_data["event_id"])
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normalized["event_type"] = String(record_data["event_type"])
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normalized["tick"] = int(record_data["tick"])
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normalized["actor_id"] = int(record_data["actor_id"])
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normalized["source_id"] = String(record_data["source_id"])
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normalized["destination_id"] = String(record_data["destination_id"])
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normalized["item_id"] = String(record_data["item_id"])
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normalized["amount"] = float(record_data["amount"])
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if (
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normalized["event_id"] < 0
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or normalized["tick"] < 0
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or normalized["event_type"].is_empty()
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or normalized["source_id"].is_empty()
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or normalized["destination_id"].is_empty()
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or normalized["item_id"].is_empty()
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or normalized["amount"] <= 0.0
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):
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return null
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return EconomicEventRecord.new(normalized)
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -0,0 +1 @@
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uid://cbj70dfuif0uw
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@@ -2,14 +2,16 @@ class_name SimulationStateRecord
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extends RefCounted
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const SCHEMA_NAME := "the_steward.simulation"
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const SCHEMA_VERSION := 2
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const SCHEMA_VERSION := 3
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const LEGACY_SCHEMA_VERSION := 1
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const PREVIOUS_SCHEMA_VERSION := 2
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var simulation: Dictionary
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var village: VillageStateRecord
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var npcs: Array[NPCStateRecord] = []
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var resources: Array[ResourceStateRecord] = []
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var storages: Array[StorageStateRecord] = []
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var economic_events: Array[EconomicEventRecord] = []
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func to_dictionary() -> Dictionary:
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var npc_data: Array[Dictionary] = []
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@@ -22,6 +24,9 @@ func to_dictionary() -> Dictionary:
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var storage_data: Array[Dictionary] = []
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for storage_record in storages:
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storage_data.append(storage_record.to_dictionary())
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var event_data: Array[Dictionary] = []
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for event_record in economic_events:
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event_data.append(event_record.to_dictionary())
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return {
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"schema": SCHEMA_NAME,
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@@ -30,7 +35,8 @@ func to_dictionary() -> Dictionary:
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"village": village.to_dictionary(),
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"npcs": npc_data,
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"resources": resource_data,
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"storages": storage_data
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"storages": storage_data,
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"economic_events": event_data
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}
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func to_json() -> String:
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@@ -46,12 +52,13 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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if record_data.get("schema", "") != SCHEMA_NAME:
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return null
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var version := int(record_data.get("schema_version", -1))
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if version == LEGACY_SCHEMA_VERSION:
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record_data = _migrate_v1(record_data)
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if version in [LEGACY_SCHEMA_VERSION, PREVIOUS_SCHEMA_VERSION]:
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record_data = _migrate_legacy(record_data, version)
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elif version != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"simulation", "village", "npcs", "resources", "storages"
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"simulation", "village", "npcs", "resources", "storages",
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"economic_events"
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]):
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return null
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@@ -60,7 +67,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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return null
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if not simulation_data.has_all([
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"seed", "tick_interval", "tick_count", "clock_accumulator",
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"clock_elapsed_ticks", "wander_random_streams"
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"clock_elapsed_ticks", "wander_random_streams", "next_event_id"
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]):
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return null
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var wander_streams = simulation_data["wander_random_streams"]
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@@ -82,10 +89,12 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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var npc_data = record_data["npcs"]
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var resource_data = record_data["resources"]
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var storage_data = record_data["storages"]
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var event_data = record_data["economic_events"]
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if (
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not npc_data is Array
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or not resource_data is Array
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or not storage_data is Array
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or not event_data is Array
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):
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return null
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@@ -132,17 +141,42 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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storage_ids[storage_id] = true
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record.storages.append(storage_record)
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var event_ids := {}
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var highest_event_id := -1
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for item in event_data:
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if not item is Dictionary:
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return null
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var event_record := EconomicEventRecord.from_dictionary(item)
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if event_record == null:
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return null
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var event_id := int(event_record.data["event_id"])
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if event_ids.has(event_id):
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return null
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event_ids[event_id] = true
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highest_event_id = maxi(highest_event_id, event_id)
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record.economic_events.append(event_record)
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if int(record.simulation["next_event_id"]) <= highest_event_id:
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return null
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return record
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static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
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static func _migrate_legacy(
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legacy_data: Dictionary,
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version: int
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) -> Dictionary:
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var migrated := legacy_data.duplicate(true)
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migrated["schema_version"] = SCHEMA_VERSION
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var village_data: Dictionary = legacy_data.get("village", {})
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var initial_food := float(village_data.get("food", 0.0))
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migrated["storages"] = [
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StorageStateRecord.create(
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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{String(SimulationIds.RESOURCE_FOOD): initial_food}
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).to_dictionary()
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]
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if version == LEGACY_SCHEMA_VERSION:
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var village_data: Dictionary = legacy_data.get("village", {})
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var initial_food := float(village_data.get("food", 0.0))
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migrated["storages"] = [
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StorageStateRecord.create(
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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{String(SimulationIds.RESOURCE_FOOD): initial_food}
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).to_dictionary()
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]
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migrated["economic_events"] = []
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var simulation_data: Dictionary = migrated.get("simulation", {})
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simulation_data["next_event_id"] = 0
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migrated["simulation"] = simulation_data
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return migrated
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Reference in New Issue
Block a user