feat: add actions based on village resources and profession

This commit is contained in:
Rijad Zuzo
2026-06-19 16:16:47 +02:00
parent f251423f62
commit fbe3487b56
3 changed files with 40 additions and 12 deletions
+2 -1
View File
@@ -21,11 +21,12 @@ func apply_npc_task(npc: SimNPC) -> void:
"rest":
pass
"wander":
pass
safety -= 0.2
food = max(food, 0.0)
wood = max(wood, 0.0)
safety = clamp(safety, 0.0, 100.0)
knowledge = max(knowledge, 0.0)
func get_summary() -> String:
return "Village | food: %s | wood: %s | safety: %s | knowledge: %s" % [