feat: add actions based on village resources and profession
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@@ -21,11 +21,12 @@ func apply_npc_task(npc: SimNPC) -> void:
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"rest":
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pass
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"wander":
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pass
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safety -= 0.2
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food = max(food, 0.0)
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wood = max(wood, 0.0)
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safety = clamp(safety, 0.0, 100.0)
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knowledge = max(knowledge, 0.0)
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func get_summary() -> String:
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return "Village | food: %s | wood: %s | safety: %s | knowledge: %s" % [
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