feat: add actions based on village resources and profession
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@@ -55,7 +55,7 @@ func simulate_tick() -> void:
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for npc in npcs:
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var old_task := npc.current_task
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npc.simulate_tick()
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npc.simulate_tick(village)
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if old_task != npc.current_task:
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npc_task_changed.emit(npc, old_task, npc.current_task)
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