# Jajce meadow flowers Original mesh assets built for The Steward. Four small clumps give authored meadow drifts a cream, rose, butter-yellow and lavender palette. Each contains three stems, folded leaves and opaque petal geometry with painted vertex colors. There are no external textures, dependencies, collision shapes or gameplay IDs. Editable sources live in `art/meadow/`, outside Godot's import tree. Rebuild with Blender 5.1 or later: ```sh Blender --background --python tools/art/build_meadow_flowers.py ``` `mesh_budget.json` records exported triangle/surface/file-size counts. Runtime `PainterlyMeadow` uses one MultiMesh per species and its own soft-lit wind shader; the GLB material preserves the original palette when opened in other tools. Godot 4.7 Compatibility requires explicit white MultiMesh instance colors when the custom instance buffer is enabled. `PainterlyMeadow` supplies that neutral color so both Compatibility and Forward+ preserve the painted GLB palette.