[gd_scene load_steps=7 format=3] [sub_resource type="StandardMaterial3D" id="Material_walls"] albedo_color = Color(0.72, 0.65, 0.52, 1) roughness = 0.85 [sub_resource type="BoxMesh" id="Mesh_walls"] material = SubResource("Material_walls") size = Vector3(4, 2.5, 5) [sub_resource type="StandardMaterial3D" id="Material_roof"] albedo_color = Color(0.55, 0.30, 0.18, 1) roughness = 0.75 [sub_resource type="PrismMesh" id="Mesh_roof"] material = SubResource("Material_roof") size = Vector3(4.2, 1.5, 5.2) left_to_right = 0.5 [sub_resource type="StandardMaterial3D" id="Material_door"] albedo_color = Color(0.20, 0.12, 0.06, 1) roughness = 0.7 [sub_resource type="BoxMesh" id="Mesh_door"] material = SubResource("Material_door") size = Vector3(0.8, 1.4, 0.1) [node name="StylizedHouse" type="Node3D"] [node name="Walls" type="MeshInstance3D" parent="."] position = Vector3(0, 1.25, 0) mesh = SubResource("Mesh_walls") [node name="Roof" type="MeshInstance3D" parent="."] position = Vector3(0, 3.25, 0) mesh = SubResource("Mesh_roof") [node name="Door" type="MeshInstance3D" parent="."] position = Vector3(0, 1.0, 2.55) mesh = SubResource("Mesh_door")