class_name SimulationDefinitions extends RefCounted const ACTION_PATHS := [ "res://simulation/definitions/actions/gather_food.tres", "res://simulation/definitions/actions/gather_wood.tres", "res://simulation/definitions/actions/patrol.tres", "res://simulation/definitions/actions/study.tres", "res://simulation/definitions/actions/eat.tres", "res://simulation/definitions/actions/rest.tres", "res://simulation/definitions/actions/wander.tres", "res://simulation/definitions/actions/deposit_food.tres", "res://simulation/definitions/actions/withdraw_food.tres" ] const PROFESSION_PATHS := [ "res://simulation/definitions/professions/farmer.tres", "res://simulation/definitions/professions/woodcutter.tres", "res://simulation/definitions/professions/guard.tres", "res://simulation/definitions/professions/scholar.tres", "res://simulation/definitions/professions/wanderer.tres" ] static func get_actions() -> Array[ActionDefinition]: var definitions: Array[ActionDefinition] = [] for path in ACTION_PATHS: var definition := load(path) as ActionDefinition if definition != null: definitions.append(definition) return definitions static func get_professions() -> Array[ProfessionDefinition]: var definitions: Array[ProfessionDefinition] = [] for path in PROFESSION_PATHS: var definition := load(path) as ProfessionDefinition if definition != null: definitions.append(definition) return definitions static func get_action(action_id: StringName) -> ActionDefinition: for definition in get_actions(): if definition.action_id == action_id: return definition return null static func get_profession( profession_id: StringName ) -> ProfessionDefinition: for definition in get_professions(): if definition.profession_id == profession_id: return definition return null static func get_profession_ids() -> Array[StringName]: var ids: Array[StringName] = [] for definition in get_professions(): ids.append(definition.profession_id) return ids static func validate() -> Array[String]: var errors: Array[String] = [] if get_actions().size() != ACTION_PATHS.size(): errors.append("One or more ActionDefinition resources failed to load") if get_professions().size() != PROFESSION_PATHS.size(): errors.append("One or more ProfessionDefinition resources failed to load") var action_ids := {} for definition in get_actions(): for error in definition.validate(): errors.append("ActionDefinition: " + error) if action_ids.has(definition.action_id): errors.append("Duplicate action_id '%s'" % definition.action_id) action_ids[definition.action_id] = true var profession_ids := {} for definition in get_professions(): for error in definition.validate(): errors.append("ProfessionDefinition: " + error) if profession_ids.has(definition.profession_id): errors.append("Duplicate profession_id '%s'" % definition.profession_id) profession_ids[definition.profession_id] = true for definition in get_actions(): if ( not definition.preferred_profession_id.is_empty() and not profession_ids.has(definition.preferred_profession_id) ): errors.append( "Action '%s' references unknown profession '%s'" % [definition.action_id, definition.preferred_profession_id] ) if ( definition.target_type == SimulationIds.TARGET_RESOURCE and not action_ids.has(definition.resource_action_id) ): errors.append( "Action '%s' references unknown resource action '%s'" % [definition.action_id, definition.resource_action_id] ) return errors