# Use deterministic line endings on every platform. * text=auto eol=lf # Godot source and serialized resources *.gd text eol=lf *.gd.uid text eol=lf *.gdextension text eol=lf *.gdnlib text eol=lf *.tscn text eol=lf *.tres text eol=lf *.godot text eol=lf *.import text eol=lf *.shader text eol=lf *.gdshader text eol=lf *.gdshaderinc text eol=lf # Common source, configuration, and documentation formats *.cs text eol=lf *.cfg text eol=lf *.ini text eol=lf *.json text eol=lf *.md text eol=lf *.toml text eol=lf *.txt text eol=lf *.xml text eol=lf *.yaml text eol=lf *.yml text eol=lf *.sh text eol=lf *.ps1 text eol=lf # Native Windows command scripts *.bat text eol=crlf *.cmd text eol=crlf # SVG is text; the remaining asset formats must never receive EOL conversion. *.svg text eol=lf *.bmp binary *.dds binary *.exr binary *.gif binary *.hdr binary *.ico binary *.jpeg binary *.jpg binary *.ktx binary *.png binary *.tga binary *.webp binary *.blend binary *.fbx binary *.glb binary *.3ds binary *.dae text eol=lf *.gltf text eol=lf *.mtl text eol=lf *.obj text eol=lf *.mp3 binary *.ogg binary *.wav binary *.flac binary *.mp4 binary *.webm binary *.avi binary *.mov binary *.otf binary *.ttf binary *.woff binary *.woff2 binary *.7z binary *.gz binary *.rar binary *.tar binary *.zip binary *.pck binary