[gd_scene load_steps=15 format=3] [sub_resource type="StandardMaterial3D" id="Material_foundation"] albedo_color = Color(0.43, 0.42, 0.36, 1) roughness = 0.98 [sub_resource type="BoxMesh" id="Mesh_foundation"] material = SubResource("Material_foundation") size = Vector3(4.35, 0.65, 5.35) [sub_resource type="StandardMaterial3D" id="Material_walls"] albedo_color = Color(0.78, 0.7, 0.56, 1) roughness = 0.94 [sub_resource type="BoxMesh" id="Mesh_walls"] material = SubResource("Material_walls") size = Vector3(4, 2.75, 5) [sub_resource type="StandardMaterial3D" id="Material_roof"] albedo_color = Color(0.48, 0.2, 0.12, 1) roughness = 0.9 [sub_resource type="PrismMesh" id="Mesh_roof"] material = SubResource("Material_roof") size = Vector3(4.65, 1.7, 5.65) left_to_right = 0.5 [sub_resource type="StandardMaterial3D" id="Material_timber"] albedo_color = Color(0.2, 0.105, 0.05, 1) roughness = 0.92 [sub_resource type="BoxMesh" id="Mesh_beam_vertical"] material = SubResource("Material_timber") size = Vector3(0.17, 2.7, 0.16) [sub_resource type="BoxMesh" id="Mesh_beam_horizontal"] material = SubResource("Material_timber") size = Vector3(4.15, 0.16, 0.16) [sub_resource type="BoxMesh" id="Mesh_door"] material = SubResource("Material_timber") size = Vector3(0.92, 1.65, 0.14) [sub_resource type="StandardMaterial3D" id="Material_window"] albedo_color = Color(0.9, 0.62, 0.25, 1) roughness = 0.55 emission_enabled = true emission = Color(0.72, 0.31, 0.08, 1) emission_energy_multiplier = 0.35 [sub_resource type="BoxMesh" id="Mesh_window"] material = SubResource("Material_window") size = Vector3(0.72, 0.72, 0.12) [sub_resource type="BoxMesh" id="Mesh_window_cross_vertical"] material = SubResource("Material_timber") size = Vector3(0.08, 0.82, 0.08) [sub_resource type="BoxMesh" id="Mesh_window_cross_horizontal"] material = SubResource("Material_timber") size = Vector3(0.82, 0.08, 0.08) [sub_resource type="BoxMesh" id="Mesh_chimney"] material = SubResource("Material_foundation") size = Vector3(0.62, 1.65, 0.62) [node name="StylizedHouse" type="Node3D"] [node name="StoneFoundation" type="MeshInstance3D" parent="."] position = Vector3(0, 0.32, 0) mesh = SubResource("Mesh_foundation") [node name="PlasterWalls" type="MeshInstance3D" parent="."] position = Vector3(0, 1.85, 0) mesh = SubResource("Mesh_walls") [node name="Roof" type="MeshInstance3D" parent="."] position = Vector3(0, 4.08, 0) mesh = SubResource("Mesh_roof") [node name="FrontBeamLeft" type="MeshInstance3D" parent="."] position = Vector3(-1.78, 1.9, 2.56) mesh = SubResource("Mesh_beam_vertical") [node name="FrontBeamRight" type="MeshInstance3D" parent="."] position = Vector3(1.78, 1.9, 2.56) mesh = SubResource("Mesh_beam_vertical") [node name="FrontBeamTop" type="MeshInstance3D" parent="."] position = Vector3(0, 3.0, 2.56) mesh = SubResource("Mesh_beam_horizontal") [node name="FrontBeamMiddle" type="MeshInstance3D" parent="."] position = Vector3(0, 1.62, 2.56) mesh = SubResource("Mesh_beam_horizontal") [node name="Door" type="MeshInstance3D" parent="."] position = Vector3(-0.72, 1.15, 2.59) mesh = SubResource("Mesh_door") [node name="Window" type="MeshInstance3D" parent="."] position = Vector3(0.92, 2.1, 2.6) mesh = SubResource("Mesh_window") [node name="WindowCrossVertical" type="MeshInstance3D" parent="."] position = Vector3(0.92, 2.1, 2.69) mesh = SubResource("Mesh_window_cross_vertical") [node name="WindowCrossHorizontal" type="MeshInstance3D" parent="."] position = Vector3(0.92, 2.1, 2.69) mesh = SubResource("Mesh_window_cross_horizontal") [node name="Chimney" type="MeshInstance3D" parent="."] position = Vector3(1.25, 4.45, -0.65) rotation_degrees = Vector3(0, 0, 2) mesh = SubResource("Mesh_chimney")