[gd_scene load_steps=3 format=3] [ext_resource type="Material" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"] [sub_resource type="BoxMesh" id="Mesh_waterfall_body"] material = ExtResource("1_waterfall_shader") size = Vector3(5, 10, 0.5) [node name="WaterfallBody" type="Node3D"] position = Vector3(25, 5, -24) [node name="Mesh" type="MeshInstance3D" parent="."] mesh = SubResource("Mesh_waterfall_body")