[gd_scene load_steps=10 format=3] [ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"] shader = ExtResource("1_waterfall_shader") [sub_resource type="QuadMesh" id="Mesh_waterfall_body"] material = SubResource("ShaderMaterial_waterfall") size = Vector2(10.8, 14) subdivide_width = 18 subdivide_depth = 28 [sub_resource type="StandardMaterial3D" id="Material_rock_dark"] albedo_color = Color(0.32, 0.36, 0.3, 1) roughness = 1.0 [sub_resource type="StandardMaterial3D" id="Material_rock_moss"] albedo_color = Color(0.3, 0.4, 0.23, 1) roughness = 1.0 [sub_resource type="CylinderMesh" id="Mesh_cliff_side"] material = SubResource("Material_rock_dark") top_radius = 2.05 bottom_radius = 3.15 height = 14.5 radial_segments = 7 [sub_resource type="BoxMesh" id="Mesh_rock_lobe"] material = SubResource("Material_rock_dark") size = Vector3(4.8, 5.5, 3.4) [sub_resource type="BoxMesh" id="Mesh_lip"] material = SubResource("Material_rock_moss") size = Vector3(11.6, 0.7, 3.2) [node name="WaterfallBody" type="Node3D"] position = Vector3(25, 8.9, -24) [node name="RockFrame" type="Node3D" parent="."] [node name="WestCliff" type="MeshInstance3D" parent="RockFrame"] position = Vector3(-7.2, -0.45, -1) rotation_degrees = Vector3(0, 8, -3) mesh = SubResource("Mesh_cliff_side") [node name="EastCliff" type="MeshInstance3D" parent="RockFrame"] position = Vector3(7.2, -0.25, -1.2) rotation_degrees = Vector3(0, -7, 4) mesh = SubResource("Mesh_cliff_side") [node name="WestCrownRock" type="MeshInstance3D" parent="RockFrame"] position = Vector3(-5.0, 7.45, -1.25) rotation_degrees = Vector3(8, -14, -11) scale = Vector3(0.85, 0.62, 0.9) mesh = SubResource("Mesh_rock_lobe") [node name="EastCrownRock" type="MeshInstance3D" parent="RockFrame"] position = Vector3(5.1, 7.55, -1.4) rotation_degrees = Vector3(-6, 12, 9) scale = Vector3(0.82, 0.6, 0.86) mesh = SubResource("Mesh_rock_lobe") [node name="WestLowerRock" type="MeshInstance3D" parent="RockFrame"] position = Vector3(-5.9, -4.8, 0.1) rotation_degrees = Vector3(7, 14, 12) mesh = SubResource("Mesh_rock_lobe") [node name="EastLowerRock" type="MeshInstance3D" parent="RockFrame"] position = Vector3(6.0, -4.4, 0) rotation_degrees = Vector3(-4, -12, -9) mesh = SubResource("Mesh_rock_lobe") [node name="RiverLip" type="MeshInstance3D" parent="RockFrame"] position = Vector3(0, 7.05, 0.2) mesh = SubResource("Mesh_lip") [node name="FallingWater" type="MeshInstance3D" parent="."] position = Vector3(0, 0, 1.05) cast_shadow = 0 mesh = SubResource("Mesh_waterfall_body")