# The Steward — Simulation Definitions ## Purpose Stable IDs and immutable definitions now form the vocabulary shared by simulation state, systems, world adapters, scenes, tests, and future save migrations. `SimulationIds` is the canonical source for code-facing `StringName` IDs. `ActionDefinition` and `ProfessionDefinition` are editor-readable custom resources. `SimulationDefinitions` loads, resolves, and validates the complete prototype set. ## Current action contract Each executable action definition contains: - stable `action_id`; - display name; - default duration; - optional preferred profession ID; - target type: resource, activity, or free movement; - resource action ID when the action targets a ResourceNode. The current actions are gather food, gather wood, deposit food, withdraw food, patrol, study, eat, rest, and wander. Idle and dead are stable state sentinels, not executable action definitions. SimNPC reads default duration and preferred-profession metadata from these definitions. WorldViewManager reads target type and resource-action metadata instead of maintaining a separate gather-action map. ## Current profession contract Each profession definition contains a stable `profession_id` and display name. The current professions are farmer, woodcutter, guard, scholar, and wanderer. NPC generation chooses from the registry's stable IDs. NPC state stores and restores those IDs as `StringName`, and rejects records that reference an unknown profession or executable action. ## Validation The registry rejects: - missing or duplicate IDs; - empty display names; - non-positive action durations; - invalid target types; - resource actions without a resource-action ID; - references to unknown professions or resource actions; - definition resources that fail to load. `tests/simulation_definitions_test.gd` verifies registry integrity, definition-backed behavior, unknown-ID rejection, and serialization round-tripping. ## Deliberate boundary Definitions currently own identity and the static metadata already proven by the prototype. They do not yet own: - utility thresholds and consideration curves; - preconditions or costs; - completion effects; - interruption and failure policy; - reservation strategy; - detailed target-selection policy beyond current resource/activity/free metadata; - presentation hints beyond target type. Selection, execution, target resolution, and visual travel are now separate responsibilities. The remaining concerns should move into definitions only when the action-system implementations prove a stable, reusable contract.