[gd_scene load_steps=7 format=3] [sub_resource type="StandardMaterial3D" id="Material_keep"] albedo_color = Color(0.45, 0.42, 0.38, 1) roughness = 0.85 [sub_resource type="BoxMesh" id="Mesh_keep"] material = SubResource("Material_keep") size = Vector3(6, 6, 8) [sub_resource type="StandardMaterial3D" id="Material_parapet"] albedo_color = Color(0.45, 0.42, 0.38, 1) roughness = 0.85 [sub_resource type="BoxMesh" id="Mesh_parapet"] material = SubResource("Material_parapet") size = Vector3(5, 1.5, 7) [sub_resource type="StandardMaterial3D" id="Material_turret"] albedo_color = Color(0.45, 0.42, 0.38, 1) roughness = 0.85 [sub_resource type="CylinderMesh" id="Mesh_turret"] material = SubResource("Material_turret") top_radius = 0.6 bottom_radius = 0.7 height = 4.0 [node name="FortressBlockout" type="Node3D"] [node name="Keep" type="MeshInstance3D" parent="."] position = Vector3(0, 3, 0) mesh = SubResource("Mesh_keep") [node name="Parapet" type="MeshInstance3D" parent="."] position = Vector3(0, 6.75, 0) mesh = SubResource("Mesh_parapet") [node name="Turret" type="MeshInstance3D" parent="."] position = Vector3(2.8, 2.0, 3.5) mesh = SubResource("Mesh_turret")