# Jajce Lookdev 01 - **Captured:** 2026-07-08 - **Scene:** `res://world/jajce/JajceLookdev.tscn` - **Image:** [`jajce_lookdev_01.png`](jajce_lookdev_01.png) - **Capture tool:** `res://tools/capture_jajce_lookdev.gd` ## Contract This checkpoint captures the first readable Jajce visual stage after the Terrain3D-derived navigation pass. It is a visual composition baseline, not a gameplay regression test. The image should show: - the broad shaped valley terrain; - the village and fortress blockouts; - water, waterfall/foam, and bridge silhouettes; - visible foliage clusters; - warm daylight/fog treatment; - stable enough framing to compare future terrain, lighting, and asset passes. ## Review The scene now reads as a coherent daytime valley rather than the previous dark startup view. The terrain, homes, bridge, water, waterfall, smoke/mist, and first foliage clusters are all visible in one frame. Known follow-up work: - reduce the heavy haze if it hides terrain color and landmark silhouettes; - improve fortress/waterfall readability from the beauty-camera angle; - replace blockout architecture and placeholder resource markers gradually; - capture a runtime `Simulation Garden 01` view with active NPC behavior. ## Command Run with a real display driver, not `--headless`; headless Godot uses the dummy renderer on this machine and cannot read back a viewport image. ```powershell $env:APPDATA = "$PWD\logs\quality\godot_profile" $env:LOCALAPPDATA = "$PWD\logs\quality\godot_profile" & "C:\Users\Rijad\Downloads\tools\Godot_v4.7-stable_win64.exe\Godot_v4.7-stable_win64_console.exe" ` --path "$PWD" --script res://tools/capture_jajce_lookdev.gd ```