[gd_scene load_steps=5 format=3] [ext_resource type="Shader" path="res://world/jajce/materials/wind_stroke.gdshader" id="1_shader"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_stroke"] shader = ExtResource("1_shader") [sub_resource type="QuadMesh" id="Mesh_stroke"] material = SubResource("ShaderMaterial_stroke") size = Vector2(2.4, 0.14) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wind"] lifetime_randomness = 0.6 spread = 55.0 flatness = 0.7 gravity = Vector3(-0.6, 0.35, 0.0) initial_velocity_min = 0.8 initial_velocity_max = 2.8 angular_velocity_min = -0.25 angular_velocity_max = 0.25 radial_accel_min = 0.0 radial_accel_max = 0.0 tangential_accel_min = -0.08 tangential_accel_max = 0.08 scale_min = 0.3 scale_max = 1.2 color = Color(1, 1, 1, 0.35) emission_shape = 1 emission_box_extents = Vector3(28.0, 8.0, 28.0) [node name="WindStrokes" type="GPUParticles3D"] emitting = true amount = 24 lifetime = 5.0 one_shot = false preprocess = 3.0 speed_scale = 1.0 local_coords = false process_material = SubResource("ParticleProcessMaterial_wind") draw_pass_1 = SubResource("Mesh_stroke")