class_name PlayerQuestRecord extends RefCounted const SCHEMA_VERSION := 2 const LEGACY_SCHEMA_VERSION := 1 const STATUS_OPEN := &"open" const STATUS_COMPLETED := &"completed" const STATUS_EXPIRED := &"expired" const NO_OPPORTUNITY := -1 var data: Dictionary func _init(record_data: Dictionary = {}) -> void: data = record_data.duplicate(true) static func create( quest_id: int, opportunity_id: int, requester_npc_id: int, quest_type: StringName, resource_id: StringName, target_id: StringName, target_amount: float, created_tick: int, standing_reward: float, animal_id: StringName = &"" ) -> PlayerQuestRecord: return ( PlayerQuestRecord . new( { "schema_version": SCHEMA_VERSION, "quest_id": quest_id, "opportunity_id": opportunity_id, "requester_npc_id": requester_npc_id, "quest_type": String(quest_type), "resource_id": String(resource_id), "target_id": String(target_id), "target_amount": target_amount, "status": String(STATUS_OPEN), "created_tick": created_tick, "standing_reward": standing_reward, "resolution_event_id": -1, "resolved_tick": -1, "animal_id": String(animal_id), } ) ) static func from_dictionary(record_data: Dictionary) -> PlayerQuestRecord: var version := int(record_data.get("schema_version", -1)) if version not in [LEGACY_SCHEMA_VERSION, SCHEMA_VERSION]: return null var normalized := record_data.duplicate(true) if version == LEGACY_SCHEMA_VERSION: normalized["schema_version"] = SCHEMA_VERSION normalized["animal_id"] = "" if not ( normalized . has_all( [ "quest_id", "opportunity_id", "requester_npc_id", "quest_type", "resource_id", "target_id", "target_amount", "status", "created_tick", "standing_reward", "resolution_event_id", "resolved_tick", "animal_id", ] ) ): return null var quest_id := int(normalized["quest_id"]) var opportunity_id := int(normalized["opportunity_id"]) var requester_npc_id := int(normalized["requester_npc_id"]) var quest_type := StringName(normalized["quest_type"]) var resource_id := StringName(normalized["resource_id"]) var target_id := StringName(normalized["target_id"]) var target_amount := float(normalized["target_amount"]) var status := StringName(normalized["status"]) var created_tick := int(normalized["created_tick"]) var standing_reward := float(normalized["standing_reward"]) var resolution_event_id := int(normalized["resolution_event_id"]) var resolved_tick := int(normalized["resolved_tick"]) var animal_id := StringName(normalized["animal_id"]) if ( quest_id < 0 or requester_npc_id < 0 or quest_type.is_empty() or resource_id.is_empty() or target_id.is_empty() or not is_finite(target_amount) or target_amount <= 0.0 or created_tick < 0 or not is_finite(standing_reward) or standing_reward <= 0.0 or resolution_event_id < -1 or (opportunity_id < 0 and animal_id.is_empty()) or (not animal_id.is_empty() and opportunity_id != NO_OPPORTUNITY) ): return null match status: STATUS_OPEN: if resolution_event_id != -1 or resolved_tick != -1: return null STATUS_COMPLETED: if resolution_event_id < 0 or resolved_tick < created_tick: return null STATUS_EXPIRED: if resolution_event_id != -1 or resolved_tick < created_tick: return null _: return null return ( PlayerQuestRecord . new( { "schema_version": SCHEMA_VERSION, "quest_id": quest_id, "opportunity_id": opportunity_id, "requester_npc_id": requester_npc_id, "quest_type": String(quest_type), "resource_id": String(resource_id), "target_id": String(target_id), "target_amount": target_amount, "status": String(status), "created_tick": created_tick, "standing_reward": standing_reward, "resolution_event_id": resolution_event_id, "resolved_tick": resolved_tick, "animal_id": String(animal_id), } ) ) func get_quest_id() -> int: return int(data["quest_id"]) func get_opportunity_id() -> int: return int(data["opportunity_id"]) func get_requester_npc_id() -> int: return int(data["requester_npc_id"]) func get_quest_type() -> StringName: return StringName(data["quest_type"]) func get_resource_id() -> StringName: return StringName(data["resource_id"]) func get_target_id() -> StringName: return StringName(data["target_id"]) func get_target_amount() -> float: return float(data["target_amount"]) func get_status() -> StringName: return StringName(data["status"]) func get_created_tick() -> int: return int(data["created_tick"]) func get_standing_reward() -> float: return float(data["standing_reward"]) func get_resolution_event_id() -> int: return int(data["resolution_event_id"]) func get_resolved_tick() -> int: return int(data["resolved_tick"]) func get_animal_id() -> StringName: return StringName(data["animal_id"]) func has_animal_target() -> bool: return not get_animal_id().is_empty() func is_open() -> bool: return get_status() == STATUS_OPEN func complete(resolution_event_id: int, resolved_tick: int) -> bool: if not is_open() or resolution_event_id < 0 or resolved_tick < get_created_tick(): return false data["status"] = String(STATUS_COMPLETED) data["resolution_event_id"] = resolution_event_id data["resolved_tick"] = resolved_tick return true func expire(resolved_tick: int) -> bool: if not is_open() or resolved_tick < get_created_tick(): return false data["status"] = String(STATUS_EXPIRED) data["resolved_tick"] = resolved_tick return true func to_dictionary() -> Dictionary: return data.duplicate(true)