[gd_scene load_steps=8 format=3] [ext_resource type="Shader" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"] [ext_resource type="Script" path="res://world/jajce/TerrainRiverRibbon.gd" id="2_river_script"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_water"] shader = ExtResource("1_water_shader") [sub_resource type="CylinderMesh" id="Mesh_plunge_pool"] material = SubResource("ShaderMaterial_water") top_radius = 7.6 bottom_radius = 7.6 height = 0.08 radial_segments = 32 rings = 2 [sub_resource type="StandardMaterial3D" id="Material_foam"] transparency = 1 shading_mode = 0 albedo_color = Color(0.8, 0.93, 0.86, 0.22) emission_enabled = true emission = Color(0.34, 0.56, 0.48, 1) emission_energy_multiplier = 0.06 roughness = 0.74 [sub_resource type="TorusMesh" id="Mesh_foam_ring"] material = SubResource("Material_foam") inner_radius = 5.15 outer_radius = 5.5 rings = 28 ring_segments = 10 [sub_resource type="PlaneMesh" id="Mesh_foam_patch"] material = SubResource("Material_foam") size = Vector2(6, 1.5) subdivide_width = 8 subdivide_depth = 2 [node name="WaterBody" type="Node3D"] position = Vector3(25, 0.1, 1) script = ExtResource("2_river_script") river_material = SubResource("ShaderMaterial_water") [node name="RiverRibbon" type="MeshInstance3D" parent="."] cast_shadow = 0 [node name="UpperRiverRibbon" type="MeshInstance3D" parent="."] cast_shadow = 0 [node name="PlungePool" type="MeshInstance3D" parent="."] scale = Vector3(1.25, 1, 0.82) mesh = SubResource("Mesh_plunge_pool") [node name="FoamRing" type="MeshInstance3D" parent="."] scale = Vector3(1.25, 0.12, 0.82) cast_shadow = 0 mesh = SubResource("Mesh_foam_ring") [node name="FoamAtFall" type="MeshInstance3D" parent="."] cast_shadow = 0 mesh = SubResource("Mesh_foam_patch")