extends SceneTree const REGION_SIZE := 256 const TERRAIN_SIZE := 512 const DATA_DIRECTORY := "res://terrain/jajce/data" func _initialize() -> void: call_deferred("_run") func _run() -> void: var camera := Camera3D.new() camera.current = true root.add_child(camera) var terrain := Terrain3D.new() terrain.region_size = REGION_SIZE root.add_child(terrain) terrain.set_camera(camera) await process_frame var height_map := Image.create_empty(TERRAIN_SIZE, TERRAIN_SIZE, false, Image.FORMAT_RF) height_map.fill(Color(0.0, 0.0, 0.0, 1.0)) var images: Array[Image] images.resize(Terrain3DRegion.TYPE_MAX) images[Terrain3DRegion.TYPE_HEIGHT] = height_map terrain.data.import_images( images, Vector3(-TERRAIN_SIZE / 2.0, 0.0, -TERRAIN_SIZE / 2.0), 0.0, 1.0 ) terrain.data.save_directory(DATA_DIRECTORY) print("[TOOL] Generated flat Jajce Terrain3D seed data in ", DATA_DIRECTORY) quit(0)