[gd_resource type="Terrain3DAssets" format=3 uid="uid://bdv3tfrg08t8d"] [ext_resource type="Texture2D" uid="uid://cf16txygbbyqb" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"] [ext_resource type="Texture2D" uid="uid://d0ihxulegsl2w" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"] [ext_resource type="Texture2D" uid="uid://b75t0ego2sdja" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"] [ext_resource type="Texture2D" uid="uid://ca7nmo3t6rhtj" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"] [ext_resource type="Texture2D" uid="uid://bsl74sdmhj270" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"] [ext_resource type="Texture2D" uid="uid://e0ahjmsbpagw" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"] [ext_resource type="Texture2D" uid="uid://bjcbxamqe7yji" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_whuny"] transparency = 4 cull_mode = 2 vertex_color_use_as_albedo = true backlight_enabled = true backlight = Color(0.5, 0.5, 0.5, 1) distance_fade_mode = 1 distance_fade_min_distance = 128.0 distance_fade_max_distance = 96.0 [sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_2g08h"] generated_type = 1 height_offset = 0.5 material_override = SubResource("StandardMaterial3D_whuny") last_lod = 0 last_shadow_lod = 0 lod0_range = 128.0 [sub_resource type="Terrain3DTextureAsset" id="Texture_rock"] name = "Limestone" albedo_texture = ExtResource("1_rock") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.18 detiling_rotation = 0.12 [sub_resource type="Terrain3DTextureAsset" id="Texture_grass"] name = "Valley Grass" id = 1 albedo_texture = ExtResource("2_grass") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.16 detiling_rotation = 0.18 [sub_resource type="Terrain3DTextureAsset" id="Texture_soil"] name = "Warm Soil" id = 2 albedo_texture = ExtResource("3_soil") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.2 detiling_rotation = 0.1 [sub_resource type="Terrain3DTextureAsset" id="Texture_dirt"] name = "Dirt Path" id = 3 albedo_texture = ExtResource("4_dirt") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.22 detiling_rotation = 0.08 [sub_resource type="Terrain3DTextureAsset" id="Texture_river"] name = "Riverbank Stone" id = 4 albedo_texture = ExtResource("5_river") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.12 detiling_rotation = 0.15 [sub_resource type="Terrain3DTextureAsset" id="Texture_compact"] name = "Compacted Ground" id = 5 albedo_texture = ExtResource("6_compact") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.2 detiling_rotation = 0.08 [resource] mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_2g08h")]) texture_list = Array[Terrain3DTextureAsset]([SubResource("Texture_rock"), SubResource("Texture_grass"), SubResource("Texture_soil"), SubResource("Texture_dirt"), SubResource("Texture_river"), SubResource("Texture_compact")])