[gd_scene load_steps=5 format=3] [sub_resource type="StandardMaterial3D" id="Material_deck"] albedo_color = Color(0.62, 0.55, 0.44, 1) roughness = 0.8 [sub_resource type="BoxMesh" id="Mesh_deck"] material = SubResource("Material_deck") size = Vector3(8, 0.2, 3) [sub_resource type="StandardMaterial3D" id="Material_support"] albedo_color = Color(0.45, 0.42, 0.38, 1) roughness = 0.85 [sub_resource type="CylinderMesh" id="Mesh_support"] material = SubResource("Material_support") top_radius = 0.2 bottom_radius = 0.2 height = 1.0 [node name="BridgeBlockout" type="Node3D"] [node name="Deck" type="MeshInstance3D" parent="."] position = Vector3(0, 0.6, 0) mesh = SubResource("Mesh_deck") [node name="SupportL" type="MeshInstance3D" parent="."] position = Vector3(-3.2, 0, 0) mesh = SubResource("Mesh_support") [node name="SupportR" type="MeshInstance3D" parent="."] position = Vector3(3.2, 0, 0) mesh = SubResource("Mesh_support")