[gd_resource type="Resource" script_class="ResourceDefinition" load_steps=2 format=3] [ext_resource type="Script" path="res://simulation/definitions/ResourceDefinition.gd" id="1"] [resource] script = ExtResource("1") resource_id = &"resource_herb_patch" display_name = "Medicinal Herb Patch" item_id = &"herb" extraction_action_id = &"gather_food" capability_tag_ids = Array[StringName]([&"resource.harvestable"]) presentation_cue_id = &"resource.herb_patch" initial_amount = 8.0 yield_per_action = 1.0 max_amount = 8.0 regrow_rate = 0.01 safety_risk = 0.15 comfort_distance = 14.0 discovery_priority = 0.5