[gd_resource type="ShaderMaterial" format=3 uid="uid://bu0dwm4mkf1u0"] [ext_resource type="Shader" uid="uid://3ayekivfakfr" path="res://world/jajce/materials/cozy_grass.gdshader" id="1_grass"] [resource] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_grass") shader_parameter/wind_direction = Vector2(1, 0.7) shader_parameter/base_color = Color(0.16, 0.31, 0.08, 1) shader_parameter/tip_color = Color(0.54, 0.68, 0.24, 1) shader_parameter/wind_amount = 0.34 shader_parameter/interactor_count = 0 shader_parameter/interactor_positions = PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) shader_parameter/interaction_radius = 1.8 shader_parameter/interaction_strength = 0.75