[gd_scene load_steps=27 format=3] [ext_resource type="Terrain3DAssets" path="res://terrain/jajce/assets.tres" id="1_assets"] [ext_resource type="PackedScene" path="res://world/resource_nodes/ResourceNode.tscn" id="2_resource"] [ext_resource type="Script" path="res://world/jajce/jajce_world.gd" id="3_world"] [ext_resource type="PackedScene" path="res://world/jajce/StylizedTree.tscn" id="4_tree"] [sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_jajce"] _shader_parameters = { "auto_base_texture": 1, "auto_overlay_texture": 0, "auto_slope": 0.72, "blend_sharpness": 0.82, "enable_macro_variation": true, "macro_variation1": Color(0.9, 0.94, 0.82, 1), "macro_variation2": Color(0.76, 0.81, 0.7, 1), "macro_variation_slope": 0.38 } world_background = 0 auto_shader = true [sub_resource type="NavigationMesh" id="NavigationMesh_greybox"] vertices = PackedVector3Array(-14.5, 0.5, 0, -1, 0.5, 0, -1, 0.5, -0.75, 0, 0.5, -1, 0, 0.5, -14.5, -14.5, 0.5, -14.5, 0.75, 0.5, -1, 0.75, 0.75, -0.5, 14.5, 0.5, -0.5, 14.5, 0.5, -14.5, 0.75, 0.75, 0, 0, 1, 0, 0, 0.75, 0.75, -0.5, 0.75, 0.75, -0.5, 0.5, 14.5, 14.5, 0.5, 14.5, -1, 0.5, 0.75, -14.5, 0.5, 14.5) polygons = [PackedInt32Array(2, 1, 0), PackedInt32Array(3, 2, 4), PackedInt32Array(4, 2, 5), PackedInt32Array(5, 2, 0), PackedInt32Array(6, 3, 4), PackedInt32Array(8, 7, 6), PackedInt32Array(8, 6, 9), PackedInt32Array(9, 6, 4), PackedInt32Array(12, 11, 10), PackedInt32Array(10, 7, 8), PackedInt32Array(14, 13, 12), PackedInt32Array(10, 8, 12), PackedInt32Array(12, 8, 14), PackedInt32Array(14, 8, 15), PackedInt32Array(0, 1, 16), PackedInt32Array(16, 13, 14), PackedInt32Array(14, 17, 16), PackedInt32Array(16, 17, 0)] [sub_resource type="StandardMaterial3D" id="Material_ground"] albedo_color = Color(0.24, 0.48, 0.25, 1) [sub_resource type="StandardMaterial3D" id="Material_ridge"] albedo_color = Color(0.34, 0.31, 0.27, 1) [sub_resource type="StandardMaterial3D" id="Material_terrace"] albedo_color = Color(0.42, 0.5, 0.29, 1) [sub_resource type="StandardMaterial3D" id="Material_water"] albedo_color = Color(0.12, 0.39, 0.55, 0.72) transparency = 1 metallic = 0.18 roughness = 0.12 emission_enabled = true emission = Color(0.05, 0.19, 0.24, 1) emission_energy_multiplier = 0.45 [sub_resource type="StandardMaterial3D" id="Material_building"] albedo_color = Color(0.62, 0.48, 0.32, 1) [sub_resource type="BoxMesh" id="Mesh_ground"] material = SubResource("Material_ground") size = Vector3(64, 0.2, 64) [sub_resource type="BoxShape3D" id="Shape_ground"] size = Vector3(64, 0.2, 64) [sub_resource type="BoxMesh" id="Mesh_ridge"] material = SubResource("Material_ridge") size = Vector3(12, 10, 28) [sub_resource type="BoxMesh" id="Mesh_terrace"] material = SubResource("Material_terrace") size = Vector3(15, 1.5, 8) [sub_resource type="BoxMesh" id="Mesh_river"] material = SubResource("Material_water") size = Vector3(5, 0.08, 56) [sub_resource type="BoxMesh" id="Mesh_house"] material = SubResource("Material_building") size = Vector3(4, 4, 5) [sub_resource type="BoxMesh" id="Mesh_fortress"] material = SubResource("Material_building") size = Vector3(8, 5, 10) [sub_resource type="BoxMesh" id="Mesh_bridge"] material = SubResource("Material_building") size = Vector3(8, 0.5, 3) [sub_resource type="BoxMesh" id="Mesh_waterfall"] material = SubResource("Material_water") size = Vector3(5, 10, 0.5) [sub_resource type="StandardMaterial3D" id="Material_foam"] albedo_color = Color(0.82, 0.94, 0.94, 0.85) transparency = 1 roughness = 0.25 emission_enabled = true emission = Color(0.36, 0.52, 0.54, 1) emission_energy_multiplier = 0.35 [sub_resource type="BoxMesh" id="Mesh_foam"] material = SubResource("Material_foam") size = Vector3(5.5, 0.12, 2.2) [sub_resource type="StandardMaterial3D" id="Material_mist"] albedo_color = Color(0.82, 0.91, 0.92, 0.16) transparency = 1 shading_mode = 0 [sub_resource type="SphereMesh" id="Mesh_mist"] material = SubResource("Material_mist") radius = 2.8 height = 4.0 [sub_resource type="ProceduralSkyMaterial" id="SkyMaterial_jajce"] sky_top_color = Color(0.23, 0.43, 0.62, 1) sky_horizon_color = Color(0.82, 0.68, 0.5, 1) ground_bottom_color = Color(0.12, 0.17, 0.12, 1) ground_horizon_color = Color(0.62, 0.55, 0.42, 1) sun_angle_max = 18.0 [sub_resource type="Sky" id="Sky_jajce"] sky_material = SubResource("SkyMaterial_jajce") [sub_resource type="Environment" id="Environment_greybox"] background_mode = 2 sky = SubResource("Sky_jajce") ambient_light_source = 3 ambient_light_color = Color(0.88, 0.83, 0.73, 1) ambient_light_energy = 0.62 reflected_light_source = 2 tonemap_mode = 2 fog_enabled = true fog_light_color = Color(0.7, 0.76, 0.74, 1) fog_light_energy = 0.65 fog_density = 0.0025 fog_sky_affect = 0.35 [node name="JajceWorld" type="Node3D"] script = ExtResource("3_world") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="."] navigation_mesh = SubResource("NavigationMesh_greybox") [node name="TerrainRoot" type="Node3D" parent="."] [node name="Terrain3D" type="Terrain3D" parent="TerrainRoot"] data_directory = "res://terrain/jajce/data" material = SubResource("Terrain3DMaterial_jajce") assets = ExtResource("1_assets") collision_mask = 3 collision_mode = 0 top_level = true [node name="GreyboxGround" type="StaticBody3D" parent="NavigationRegion3D"] [node name="Mesh" type="MeshInstance3D" parent="NavigationRegion3D/GreyboxGround"] visible = false mesh = SubResource("Mesh_ground") [node name="Collision" type="CollisionShape3D" parent="NavigationRegion3D/GreyboxGround"] shape = SubResource("Shape_ground") [node name="GreyboxLandmarks" type="Node3D" parent="."] [node name="FortressRidge" type="MeshInstance3D" parent="GreyboxLandmarks"] position = Vector3(-25, 5, 9) mesh = SubResource("Mesh_ridge") [node name="FortressBlockout" type="MeshInstance3D" parent="GreyboxLandmarks"] position = Vector3(-25, 12.5, 9) mesh = SubResource("Mesh_fortress") [node name="UpperTerrace" type="MeshInstance3D" parent="GreyboxLandmarks"] position = Vector3(-14, 0.75, 12) mesh = SubResource("Mesh_terrace") [node name="LowerTerrace" type="MeshInstance3D" parent="GreyboxLandmarks"] position = Vector3(-11, 0.75, 2) mesh = SubResource("Mesh_terrace") [node name="WaterRoot" type="Node3D" parent="."] [node name="RiverGreybox" type="MeshInstance3D" parent="WaterRoot"] position = Vector3(25, 0.12, 0) mesh = SubResource("Mesh_river") [node name="WaterfallGreybox" type="MeshInstance3D" parent="WaterRoot"] position = Vector3(25, 5, -24) mesh = SubResource("Mesh_waterfall") [node name="WaterfallFoam" type="MeshInstance3D" parent="WaterRoot"] position = Vector3(25, 0.22, -20.5) mesh = SubResource("Mesh_foam") [node name="Mist_01" type="MeshInstance3D" parent="WaterRoot"] position = Vector3(24, 1.7, -20) scale = Vector3(1.5, 0.55, 1) mesh = SubResource("Mesh_mist") [node name="Mist_02" type="MeshInstance3D" parent="WaterRoot"] position = Vector3(27, 2.2, -22) scale = Vector3(1.1, 0.4, 0.8) mesh = SubResource("Mesh_mist") [node name="VillageRoot" type="Node3D" parent="."] [node name="House_01" type="MeshInstance3D" parent="VillageRoot"] position = Vector3(-15, 2, 7) mesh = SubResource("Mesh_house") [node name="House_02" type="MeshInstance3D" parent="VillageRoot"] position = Vector3(-8, 2, 2) mesh = SubResource("Mesh_house") [node name="House_03" type="MeshInstance3D" parent="VillageRoot"] position = Vector3(-15, 2, -4) mesh = SubResource("Mesh_house") [node name="MillBlockout" type="MeshInstance3D" parent="VillageRoot"] position = Vector3(19, 2, 7) mesh = SubResource("Mesh_house") [node name="BridgeBlockout" type="MeshInstance3D" parent="VillageRoot"] position = Vector3(25, 0.5, 0) mesh = SubResource("Mesh_bridge") [node name="FoliageRoot" type="Node3D" parent="."] [node name="Tree_West_01" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(-33, 0, -15) scale = Vector3(1.25, 1.25, 1.25) [node name="Tree_West_02" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(-29, 0, -21) scale = Vector3(0.9, 0.9, 0.9) [node name="Tree_West_03" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(-38, 0, 2) scale = Vector3(1.4, 1.4, 1.4) [node name="Tree_North_01" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(-2, 0, 25) [node name="Tree_North_02" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(7, 0, 28) scale = Vector3(1.2, 1.2, 1.2) [node name="Tree_North_03" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(15, 0, 24) scale = Vector3(0.85, 0.85, 0.85) [node name="Tree_South_01" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(-16, 0, -27) scale = Vector3(1.15, 1.15, 1.15) [node name="Tree_South_02" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(-4, 0, -30) [node name="Tree_River_01" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(19, 0, 18) scale = Vector3(0.9, 0.9, 0.9) [node name="Tree_River_02" parent="FoliageRoot" instance=ExtResource("4_tree")] position = Vector3(31, 0, 14) scale = Vector3(1.25, 1.25, 1.25) [node name="WorldObjects" type="Node3D" parent="."] [node name="ResourceNodes" type="Node3D" parent="WorldObjects"] [node name="BerryBush_01" parent="WorldObjects/ResourceNodes" instance=ExtResource("2_resource")] position = Vector3(-6, 0, -8) node_id = &"berry_bush_01" [node name="BerryBush_02" parent="WorldObjects/ResourceNodes" instance=ExtResource("2_resource")] position = Vector3(-10, 0, -4) node_id = &"berry_bush_02" initial_amount = 8.0 [node name="Tree_01" parent="WorldObjects/ResourceNodes" instance=ExtResource("2_resource")] position = Vector3(6, 0, -8) node_id = &"tree_01" action_id = &"gather_wood" resource_id = &"wood" initial_amount = 15.0 yield_per_action = 3.0 [node name="Tree_02" parent="WorldObjects/ResourceNodes" instance=ExtResource("2_resource")] position = Vector3(10, 0, -4) node_id = &"tree_02" action_id = &"gather_wood" resource_id = &"wood" initial_amount = 12.0 yield_per_action = 3.0 [node name="LegacyActivityMarkers" type="Node3D" parent="."] [node name="PantryMarker" type="Marker3D" parent="LegacyActivityMarkers"] position = Vector3(0, 0, -8) [node name="GuardZone" type="Marker3D" parent="LegacyActivityMarkers"] position = Vector3(0, 0, 8) [node name="StudyZone" type="Marker3D" parent="LegacyActivityMarkers"] position = Vector3(-6, 0, 6) [node name="RestZone" type="Marker3D" parent="LegacyActivityMarkers"] position = Vector3(4, 0, 5) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] rotation_degrees = Vector3(-55, -35, 0) light_color = Color(1, 0.87, 0.72, 1) light_energy = 1.45 shadow_enabled = true directional_shadow_max_distance = 180.0 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_greybox")