[gd_scene load_steps=5 format=3] [sub_resource type="StandardMaterial3D" id="Material_trunk"] albedo_color = Color(0.27, 0.16, 0.09, 1) roughness = 0.95 [sub_resource type="CylinderMesh" id="Mesh_trunk"] material = SubResource("Material_trunk") top_radius = 0.22 bottom_radius = 0.32 height = 2.8 [sub_resource type="StandardMaterial3D" id="Material_canopy"] albedo_color = Color(0.19, 0.38, 0.17, 1) roughness = 0.9 [sub_resource type="SphereMesh" id="Mesh_canopy"] material = SubResource("Material_canopy") radius = 1.35 height = 2.4 [node name="StylizedTree" type="Node3D"] [node name="Trunk" type="MeshInstance3D" parent="."] position = Vector3(0, 1.4, 0) mesh = SubResource("Mesh_trunk") [node name="Canopy" type="MeshInstance3D" parent="."] position = Vector3(0, 3.2, 0) mesh = SubResource("Mesh_canopy")