class_name SimulationIds extends RefCounted const ACTION_IDLE := &"idle" const ACTION_DEAD := &"dead" const ACTION_GATHER_FOOD := &"gather_food" const ACTION_GATHER_WOOD := &"gather_wood" const ACTION_PATROL := &"patrol" const ACTION_STUDY := &"study" const ACTION_EAT := &"eat" const ACTION_REST := &"rest" const ACTION_WANDER := &"wander" const ACTION_DEPOSIT_FOOD := &"deposit_food" const ACTION_WITHDRAW_FOOD := &"withdraw_food" const PROFESSION_FARMER := &"farmer" const PROFESSION_WOODCUTTER := &"woodcutter" const PROFESSION_GUARD := &"guard" const PROFESSION_SCHOLAR := &"scholar" const PROFESSION_WANDERER := &"wanderer" const TARGET_RESOURCE := &"resource" const TARGET_ACTIVITY := &"activity" const TARGET_FREE := &"free" const RESOURCE_FOOD := &"food" const RESOURCE_WOOD := &"wood" const STORAGE_VILLAGE_PANTRY := &"village_pantry"