extends Camera3D @export var focus_point := Vector3(0.0, 2.0, 0.0) @export var orbit_speed := 0.025 @export var animate_orbit := true func _ready() -> void: look_at(focus_point, Vector3.UP) func _process(delta: float) -> void: if not animate_orbit: return var offset := global_position - focus_point offset = offset.rotated(Vector3.UP, orbit_speed * delta) global_position = focus_point + offset look_at(focus_point, Vector3.UP)