# Godot 4 editor data and imported asset cache .godot/ # Godot 3 imported asset cache .import/ # Local export output (keep export_presets.cfg tracked) /export/ /exports/ /build/ /builds/ /dist/ # Godot C# / Mono generated files .mono/ data_*/ mono_crash.* *.csproj *.sln # Godot and application crash/log output crash_handler* *.log # Local environment and secrets .env .env.* !.env.example # Editors and IDEs .idea/ .fleet/ .vs/ .vscode/ *.code-workspace *.suo *.user *.userosscache *.sln.docstates *.DotSettings.user # Editor swap, backup, and temporary files *.bak *.orig *.rej *.swp *.swo *.temp *.tmp *~ ~*.dll .#* \#*\# # macOS metadata .DS_Store .AppleDouble .LSOverride Icon? ._* .DocumentRevisions-V100/ .Spotlight-V100/ .TemporaryItems/ .Trashes/ .VolumeIcon.icns .com.apple.timemachine.donotpresent # Windows metadata Thumbs.db Thumbs.db:encryptable ehthumbs.db ehthumbs_vista.db [Dd]esktop.ini $RECYCLE.BIN/ *.stackdump # Linux desktop and trash metadata .directory .Trash-*