extends GutTest const SimulationEventLogScript := preload("res://simulation/events/SimulationEventLog.gd") const VillageEconomyScript := preload("res://simulation/economy/VillageEconomy.gd") const RelationshipSystemScript := preload("res://simulation/relationships/RelationshipSystem.gd") const EventKnowledgeSystemScript := preload("res://simulation/knowledge/EventKnowledgeSystem.gd") func test_storage_never_accepts_more_than_its_capacity() -> void: var storage := StorageStateRecord.create(&"test_storage", {"food": 4.5}, 5.0) assert_eq(storage.deposit(SimulationIds.RESOURCE_FOOD, 2.0), 0.5) assert_eq(storage.get_amount(SimulationIds.RESOURCE_FOOD), 5.0) assert_eq(storage.get_available_capacity(), 0.0) func test_economy_moves_inventory_into_authoritative_storage() -> void: var village := SimVillage.new() village.food = 3.0 var economy := VillageEconomyScript.new() economy.configure(village, false) economy.initialize_storage() var npc := SimNPC.new(7, "Tester", SimulationIds.PROFESSION_FARMER, 5.0, 5.0) npc.add_inventory(SimulationIds.RESOURCE_FOOD, 2.0) assert_eq(economy.deposit_inventory(npc, SimulationIds.RESOURCE_FOOD), 2.0) assert_eq(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD), 0.0) assert_eq(economy.get_pantry().get_amount(SimulationIds.RESOURCE_FOOD), 5.0) assert_eq(village.food, 5.0) func test_event_log_preserves_order_and_derives_consumption_rate() -> void: var event_log := SimulationEventLogScript.new() event_log.record_narrative(10, SimulationIds.EVENT_TASK_STARTED, 4, &"", "Study") event_log.record_economic( 20, SimulationIds.EVENT_ITEM_CONSUMED, 4, SimulationIds.STORAGE_VILLAGE_PANTRY, &"consumed", SimulationIds.RESOURCE_FOOD, 1.0 ) assert_eq(event_log.events.size(), 2) assert_eq(int(event_log.events[0].data["event_id"]), 0) assert_eq(int(event_log.events[1].data["event_id"]), 1) assert_eq(event_log.get_for_actor(4).size(), 2) assert_eq(float(event_log.get_consumption_rates(200)["food_per_day"]), 1.0) var legacy_event_data := event_log.events[1].to_dictionary() legacy_event_data["schema_version"] = EconomicEventRecord.LEGACY_SCHEMA_VERSION legacy_event_data.erase("world_position") var migrated_event := EconomicEventRecord.from_dictionary(legacy_event_data) assert_not_null(migrated_event) assert_eq(migrated_event.get_world_position(), Vector3.ZERO) func test_food_aid_builds_directed_trust_once_per_event() -> void: var contributor := SimNPC.new(0, "Amina", SimulationIds.PROFESSION_FARMER, 5.0, 5.0) var observer := SimNPC.new(1, "Tarik", SimulationIds.PROFESSION_GUARD, 5.0, 5.0) contributor.home_position = Vector3.ZERO observer.home_position = Vector3(1.0, 0.0, 0.0) observer.hunger = 85.0 var villagers: Array[SimNPC] = [contributor, observer] var relationship_system := RelationshipSystemScript.new() relationship_system.initialize_households(villagers) var deposit_event := EconomicEventRecord.create( 7, SimulationIds.EVENT_STORAGE_DEPOSITED, 12, contributor.id, SimulationIds.npc_inventory_id(contributor.id), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 2.0 ) var later_deposit_event := EconomicEventRecord.create( 8, SimulationIds.EVENT_STORAGE_DEPOSITED, 13, contributor.id, SimulationIds.npc_inventory_id(contributor.id), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 1.0 ) var knower_ids: Array[int] = [contributor.id, observer.id] relationship_system.apply_event(deposit_event, villagers, knower_ids) relationship_system.apply_event(later_deposit_event, villagers, knower_ids) relationship_system.apply_event(deposit_event, villagers, knower_ids) var relationship: RelationshipStateRecord = relationship_system.get_relationship( observer.id, contributor.id ) assert_eq(relationship.get_trust(), 0.8) assert_eq(relationship.get_last_trust_cause_event_id(), 8) assert_eq( relationship_system.get_relationship(contributor.id, observer.id).get_trust(), RelationshipStateRecord.NEUTRAL_TRUST ) func test_event_knowledge_is_spatial_directed_and_idempotent() -> void: var actor := SimNPC.new(0, "Amina", SimulationIds.PROFESSION_FARMER, 5.0, 5.0) var nearby := SimNPC.new(1, "Tarik", SimulationIds.PROFESSION_GUARD, 5.0, 5.0) var distant := SimNPC.new(2, "Jasmin", SimulationIds.PROFESSION_GUARD, 5.0, 5.0) actor.position = Vector3.ZERO nearby.position = Vector3(4.0, 0.0, 0.0) distant.position = Vector3(20.0, 0.0, 0.0) var villagers: Array[SimNPC] = [actor, nearby, distant] var event := EconomicEventRecord.create( 12, SimulationIds.EVENT_STORAGE_DEPOSITED, 30, actor.id, SimulationIds.npc_inventory_id(actor.id), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 2.0, Vector3.ZERO ) actor.position = Vector3(100.0, 0.0, 0.0) var knowledge_system := EventKnowledgeSystemScript.new() assert_eq(knowledge_system.observe_event(event, villagers).size(), 2) assert_eq(knowledge_system.observe_event(event, villagers).size(), 0) assert_true(knowledge_system.knows_event(actor.id, 12)) assert_true(knowledge_system.knows_event(nearby.id, 12)) assert_false(knowledge_system.knows_event(distant.id, 12)) assert_eq(knowledge_system.get_knowers(12), [actor.id, nearby.id])