[gd_scene load_steps=12 format=3] [sub_resource type="StandardMaterial3D" id="Material_keep"] albedo_color = Color(0.45, 0.42, 0.38, 1) roughness = 0.85 [sub_resource type="BoxMesh" id="Mesh_keep"] material = SubResource("Material_keep") size = Vector3(7, 6, 9) [sub_resource type="StandardMaterial3D" id="Material_parapet"] albedo_color = Color(0.42, 0.39, 0.35, 1) roughness = 0.85 [sub_resource type="BoxMesh" id="Mesh_parapet"] material = SubResource("Material_parapet") size = Vector3(6.6, 1.5, 7.8) [sub_resource type="StandardMaterial3D" id="Material_turret"] albedo_color = Color(0.45, 0.42, 0.38, 1) roughness = 0.85 [sub_resource type="CylinderMesh" id="Mesh_turret"] material = SubResource("Material_turret") top_radius = 0.6 bottom_radius = 0.7 height = 4.0 [sub_resource type="BoxMesh" id="Mesh_crenellation"] material = SubResource("Material_parapet") size = Vector3(0.55, 0.9, 0.7) [sub_resource type="StandardMaterial3D" id="Material_pole"] albedo_color = Color(0.24, 0.13, 0.07, 1) roughness = 0.82 [sub_resource type="CylinderMesh" id="Mesh_pole"] material = SubResource("Material_pole") top_radius = 0.08 bottom_radius = 0.1 height = 3.5 [sub_resource type="StandardMaterial3D" id="Material_banner"] albedo_color = Color(0.68, 0.12, 0.1, 1) roughness = 0.65 [sub_resource type="BoxMesh" id="Mesh_banner"] material = SubResource("Material_banner") size = Vector3(0.14, 2.0, 1.25) [node name="FortressBlockout" type="Node3D"] [node name="Keep" type="MeshInstance3D" parent="."] position = Vector3(0, 3, 0) mesh = SubResource("Mesh_keep") [node name="Parapet" type="MeshInstance3D" parent="."] position = Vector3(0, 6.75, 0) mesh = SubResource("Mesh_parapet") [node name="Crenellation_01" type="MeshInstance3D" parent="."] position = Vector3(-2.8, 7.7, -3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_02" type="MeshInstance3D" parent="."] position = Vector3(-1.4, 7.7, -3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_03" type="MeshInstance3D" parent="."] position = Vector3(0, 7.7, -3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_04" type="MeshInstance3D" parent="."] position = Vector3(1.4, 7.7, -3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_05" type="MeshInstance3D" parent="."] position = Vector3(2.8, 7.7, -3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_06" type="MeshInstance3D" parent="."] position = Vector3(-2.8, 7.7, 3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_07" type="MeshInstance3D" parent="."] position = Vector3(-1.4, 7.7, 3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_08" type="MeshInstance3D" parent="."] position = Vector3(0, 7.7, 3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_09" type="MeshInstance3D" parent="."] position = Vector3(1.4, 7.7, 3.1) mesh = SubResource("Mesh_crenellation") [node name="Crenellation_10" type="MeshInstance3D" parent="."] position = Vector3(2.8, 7.7, 3.1) mesh = SubResource("Mesh_crenellation") [node name="Turret_A" type="MeshInstance3D" parent="."] position = Vector3(-3.2, 2.0, -4) mesh = SubResource("Mesh_turret") [node name="Turret_B" type="MeshInstance3D" parent="."] position = Vector3(3.2, 2.0, -4) mesh = SubResource("Mesh_turret") [node name="Turret_C" type="MeshInstance3D" parent="."] position = Vector3(3.2, 2.0, 4) mesh = SubResource("Mesh_turret") [node name="RidgeBannerPole" type="MeshInstance3D" parent="."] position = Vector3(0, 8.4, 3.8) mesh = SubResource("Mesh_pole") [node name="RidgeBanner" type="MeshInstance3D" parent="."] position = Vector3(0, 9.2, 4.45) mesh = SubResource("Mesh_banner")