extends Node @export var npc_visual_scene: PackedScene @export var simulation_manager: Node @export var active_npcs_parent: Node3D var active_npc_visuals := {} # sim_id -> NPCVisual func _ready() -> void: call_deferred("spawn_initial_npcs") func spawn_initial_npcs() -> void: if simulation_manager == null: push_error("WorldViewManager: simulation_manager is missing") return if npc_visual_scene == null: push_error("WorldViewManager: npc_visual_scene is missing") return for npc in simulation_manager.npcs: spawn_npc_visual(npc) func spawn_npc_visual(npc: SimNPC) -> void: if active_npc_visuals.has(npc.id): return var visual := npc_visual_scene.instantiate() active_npcs_parent.add_child(visual) visual.global_position = npc.position visual.setup_from_sim(npc) active_npc_visuals[npc.id] = visual