[gd_resource type="Terrain3DAssets" load_steps=14 format=3] [ext_resource type="Texture2D" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"] [ext_resource type="Texture2D" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"] [ext_resource type="Texture2D" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"] [ext_resource type="Texture2D" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"] [ext_resource type="Texture2D" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"] [ext_resource type="Texture2D" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"] [ext_resource type="Texture2D" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"] [sub_resource type="Terrain3DTextureAsset" id="Texture_rock"] name = "Limestone" id = 0 albedo_texture = ExtResource("1_rock") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.18 detiling_rotation = 0.12 [sub_resource type="Terrain3DTextureAsset" id="Texture_grass"] name = "Valley Grass" id = 1 albedo_texture = ExtResource("2_grass") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.16 detiling_rotation = 0.18 [sub_resource type="Terrain3DTextureAsset" id="Texture_soil"] name = "Warm Soil" id = 2 albedo_texture = ExtResource("3_soil") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.2 detiling_rotation = 0.1 [sub_resource type="Terrain3DTextureAsset" id="Texture_dirt"] name = "Dirt Path" id = 3 albedo_texture = ExtResource("4_dirt") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.22 detiling_rotation = 0.08 [sub_resource type="Terrain3DTextureAsset" id="Texture_river"] name = "Riverbank Stone" id = 4 albedo_texture = ExtResource("5_river") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.12 detiling_rotation = 0.15 [sub_resource type="Terrain3DTextureAsset" id="Texture_compact"] name = "Compacted Ground" id = 5 albedo_texture = ExtResource("6_compact") normal_texture = ExtResource("7_normal") normal_depth = 0.0 uv_scale = 0.2 detiling_rotation = 0.08 [resource] texture_list = Array[Terrain3DTextureAsset]([SubResource("Texture_rock"), SubResource("Texture_grass"), SubResource("Texture_soil"), SubResource("Texture_dirt"), SubResource("Texture_river"), SubResource("Texture_compact")])