[gd_scene load_steps=5 format=3] [ext_resource type="Shader" path="res://world/jajce/materials/wind_stroke.gdshader" id="1_shader"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_stroke"] shader = ExtResource("1_shader") [sub_resource type="QuadMesh" id="Mesh_stroke"] material = SubResource("ShaderMaterial_stroke") size = Vector2(1.8, 0.18) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wind"] lifetime_randomness = 0.5 spread = 160.0 gravity = Vector3(0, 0.15, 0) initial_velocity_min = 0.6 initial_velocity_max = 2.5 angular_velocity_min = -0.6 angular_velocity_max = 0.6 radial_accel_min = -0.2 radial_accel_max = 0.2 tangential_accel_min = -0.3 tangential_accel_max = 0.3 scale_min = 0.5 scale_max = 1.5 color = Color(1, 1, 1, 0.5) emission_shape = 1 emission_box_extents = Vector3(35.0, 10.0, 35.0) [node name="WindStrokes" type="GPUParticles3D"] emitting = true amount = 18 lifetime = 4.0 one_shot = false preprocess = 2.0 speed_scale = 1.0 local_coords = false process_material = SubResource("ParticleProcessMaterial_wind") draw_pass_1 = SubResource("Mesh_stroke")