[gd_scene load_steps=7 format=3] [sub_resource type="StandardMaterial3D" id="Material_body"] albedo_color = Color(0.55, 0.38, 0.22, 1) roughness = 0.8 [sub_resource type="BoxMesh" id="Mesh_body"] material = SubResource("Material_body") size = Vector3(3, 3, 4) [sub_resource type="StandardMaterial3D" id="Material_roof"] albedo_color = Color(0.55, 0.30, 0.18, 1) roughness = 0.75 [sub_resource type="PrismMesh" id="Mesh_roof"] material = SubResource("Material_roof") size = Vector3(3.4, 1.2, 4.4) left_to_right = 0.5 [sub_resource type="StandardMaterial3D" id="Material_wheel"] albedo_color = Color(0.20, 0.12, 0.06, 1) roughness = 0.7 [sub_resource type="CylinderMesh" id="Mesh_wheel"] material = SubResource("Material_wheel") top_radius = 1.2 bottom_radius = 1.2 height = 0.15 [node name="StylizedMill" type="Node3D"] [node name="Body" type="MeshInstance3D" parent="."] position = Vector3(0, 1.5, 0) mesh = SubResource("Mesh_body") [node name="Roof" type="MeshInstance3D" parent="."] position = Vector3(0, 3.6, 0) mesh = SubResource("Mesh_roof") [node name="WaterWheel" type="MeshInstance3D" parent="."] position = Vector3(-1.8, 1.5, 0) rotation_degrees = Vector3(0, 0, 90) mesh = SubResource("Mesh_wheel")