class_name StorageNode extends Node3D static var _all: Array = [] @export var storage_id: StringName = SimulationIds.STORAGE_VILLAGE_PANTRY @export var display_name := "Village Pantry" @export var accepted_items: Array[StringName] = [] @export var debug_label_enabled := true @onready var interaction_point: Marker3D = $InteractionPoint var state: StorageStateRecord var _last_label_text := "" func _ready() -> void: if accepted_items.is_empty(): accepted_items = [SimulationIds.RESOURCE_FOOD] if storage_id.is_empty(): push_error("StorageNode at %s has empty storage_id" % get_path()) _update_presentation() return var existing: StorageNode = get_by_id(storage_id) as StorageNode if existing != null: push_error( ( "Duplicate StorageNode storage_id '%s' at %s; first registered at %s" % [storage_id, get_path(), existing.get_path()] ) ) _update_presentation() return _all.append(self) add_to_group("storage_nodes") _try_register_with_simulation() _update_presentation() func _process(_delta: float) -> void: if debug_label_enabled: _update_presentation() func _exit_tree() -> void: _all.erase(self) state = null func bind_state(storage_state: StorageStateRecord) -> bool: if storage_state == null or storage_state.get_storage_id() != storage_id: return false state = storage_state _update_presentation() return true func get_interaction_position() -> Vector3: return interaction_point.global_position if interaction_point != null else global_position func accepts_item(item_id: StringName) -> bool: return accepted_items.is_empty() or item_id in accepted_items func _try_register_with_simulation() -> void: var managers := get_tree().get_nodes_in_group("simulation_manager") if managers.size() != 1: return var manager := managers[0] if manager.has_method("register_storage_node"): manager.register_storage_node(self) func _update_presentation() -> void: if not has_node("DebugLabel"): return var label := $DebugLabel as Label3D label.visible = debug_label_enabled if not debug_label_enabled: return var text := "%s\n%s" % [display_name, storage_id] if state == null: text += "\nUNBOUND" else: for item_id in accepted_items: text += "\n%s: %.1f" % [item_id, state.get_amount(item_id)] if text == _last_label_text: return _last_label_text = text label.text = text static func get_by_id(search_id: StringName): for node in _all: if node.storage_id == search_id: return node return null static func get_all() -> Array: return _all.duplicate()