[gd_resource type="Resource" script_class="ItemDefinition" load_steps=2 format=3] [ext_resource type="Script" path="res://simulation/definitions/ItemDefinition.gd" id="1"] [resource] script = ExtResource("1") item_id = &"item_claw" display_name = "Claw" category = &"weapon" equip_slot = &"hand" damage = 10.0 reach = 1.2 attack_cooldown = 0.4